My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Mega Minion Hog Rider Baby Dragon
Zap
Barbarian Barrel
Heal Spirit Giant Skeleton
The Log
Heal Spirit Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Mega Minion Mini P.E.K.K.A Hog Rider Baby Dragon Giant Skeleton
Fireball
Mega Minion Hog Rider Baby Dragon
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Mini P.E.K.K.A Rocket Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Mega Minion Mini P.E.K.K.A Hog Rider Baby Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Mega Minion Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Mega Minion Mini P.E.K.K.A Hog Rider Baby Dragon Giant Skeleton
Mega Minion
Heal Spirit Baby Dragon Giant Skeleton
Mini P.E.K.K.A
Heal Spirit Hog Rider Baby Dragon Giant Skeleton The Log
Hog Rider
The Log Heal Spirit Mini P.E.K.K.A Rocket Baby Dragon Giant Skeleton
Rocket
Hog Rider
Baby Dragon
Heal Spirit Mega Minion Mini P.E.K.K.A Hog Rider Giant Skeleton
Giant Skeleton
Heal Spirit Mega Minion Mini P.E.K.K.A Hog Rider Baby Dragon The Log
The Log
Hog Rider Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 8

Heal Spirit
Mega Minion
Baby Dragon Giant Skeleton The Log
Mini P.E.K.K.A
The Log Baby Dragon
Hog Rider
Rocket
The Log
Baby Dragon
Mega Minion Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Mega Minion Baby Dragon The Log
The Log
Mini P.E.K.K.A Mega Minion Rocket Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Baby Dragon The Log
Mini P.E.K.K.A Mega Minion The Log
Mini P.E.K.K.A Rocket Mega Minion Giant Skeleton
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Rocket Giant Skeleton The Log
The Log Mega Minion Baby Dragon
Mega Minion Rocket Baby Dragon
Rocket Baby Dragon Giant Skeleton The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Mega Minion Baby Dragon Giant Skeleton The Log
Mega Minion Baby Dragon
Mini P.E.K.K.A Rocket Giant Skeleton The Log
Rocket Mega Minion Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mega Minion Baby Dragon The Log
Baby Dragon The Log Mega Minion Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton
Mega Minion Mini P.E.K.K.A Rocket Baby Dragon The Log
Giant Skeleton Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A
Rocket Baby Dragon
Mini P.E.K.K.A Rocket Mega Minion Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Rocket Giant Skeleton Mega Minion Mini P.E.K.K.A Baby Dragon The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Giant Skeleton
Rocket Giant Skeleton The Log
Mini P.E.K.K.A Rocket Giant Skeleton
Baby Dragon
Mega Minion Mini P.E.K.K.A Rocket Baby Dragon Giant Skeleton The Log
Mega Minion Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton The Log
Baby Dragon The Log
Rocket Baby Dragon Giant Skeleton The Log
Rocket Giant Skeleton The Log
Rocket Baby Dragon The Log
Mega Minion Rocket Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Rocket Mini P.E.K.K.A
Rocket The Log
Rocket Baby Dragon
Rocket Baby Dragon The Log
Rocket Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Mega Minion Mini P.E.K.K.A Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Baby Dragon Giant Skeleton The Log
Rocket
Rocket The Log
Rocket Baby Dragon The Log
The Log Baby Dragon
Mega Minion
The Log Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log
Baby Dragon
Rocket Mega Minion
Mega Minion Mini P.E.K.K.A
Rocket The Log
Rocket
Giant Skeleton
Rocket The Log
Rocket
Rocket Mega Minion Baby Dragon
The Log
Mega Minion Mini P.E.K.K.A Rocket Baby Dragon
The Log Baby Dragon
Rocket Giant Skeleton
Mega Minion
Rocket Baby Dragon Giant Skeleton The Log
Rocket
Rocket Baby Dragon Giant Skeleton The Log

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