My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion
Zap
Bats Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Mega Minion Valkyrie Electro Wizard
Fireball
Mega Minion Inferno Tower Electro Wizard
Poison
Bats Mega Minion Inferno Tower Electro Wizard
Lightning
Mega Minion Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Inferno Tower Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Mega Minion Valkyrie Electro Wizard Inferno Tower Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Mega Minion Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Minion Barbarian Barrel Golem
Mega Minion
Golem Bats Valkyrie
Valkyrie
Bats Mega Minion Electro Wizard
Inferno Tower
Barbarian Barrel
Bats Golem
Lightning
Golem
Golem
Mega Minion Lightning Bats Barbarian Barrel Electro Wizard
Electro Wizard
Valkyrie Golem

Defense Synergies 1 12

Bats
Valkyrie Inferno Tower Barbarian Barrel Electro Wizard
Mega Minion
Valkyrie Inferno Tower Barbarian Barrel Electro Wizard
Valkyrie
Bats Mega Minion Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Bats Mega Minion Valkyrie Barbarian Barrel
Barbarian Barrel
Bats Mega Minion Inferno Tower Electro Wizard
Lightning
Golem
Electro Wizard
Inferno Tower Bats Mega Minion Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Valkyrie Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Bats Mega Minion Valkyrie Electro Wizard
Inferno Tower Bats Mega Minion Valkyrie Lightning Electro Wizard
Inferno Tower Bats Mega Minion Valkyrie Electro Wizard
Lightning Valkyrie Barbarian Barrel
Barbarian Barrel Bats Mega Minion Valkyrie Electro Wizard
Bats Mega Minion Inferno Tower Lightning Electro Wizard
Lightning Valkyrie Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower
Valkyrie Inferno Tower Barbarian Barrel Electro Wizard
Bats Valkyrie Electro Wizard Mega Minion Barbarian Barrel
Mega Minion Inferno Tower Bats Electro Wizard
Inferno Tower Bats Valkyrie Lightning Electro Wizard
Valkyrie Bats Mega Minion Barbarian Barrel Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Lightning Electro Wizard
Bats Valkyrie Inferno Tower Electro Wizard
Bats Mega Minion Valkyrie Barbarian Barrel Electro Wizard
Valkyrie Barbarian Barrel Bats Mega Minion Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Bats Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Barbarian Barrel Electro Wizard
Electro Wizard Mega Minion Valkyrie Barbarian Barrel Lightning
Bats Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Lightning Bats Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Valkyrie
Bats Electro Wizard
Bats Mega Minion Valkyrie Inferno Tower Lightning Electro Wizard
Inferno Tower Valkyrie
Lightning Electro Wizard Bats Mega Minion Valkyrie Inferno Tower Barbarian Barrel
Inferno Tower Mega Minion
Bats Mega Minion Valkyrie Inferno Tower
Lightning Valkyrie Electro Wizard
Lightning Valkyrie Inferno Tower
Valkyrie
Inferno Tower Electro Wizard Bats Mega Minion Valkyrie Barbarian Barrel Lightning
Bats Valkyrie Mega Minion Inferno Tower Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Barbarian Barrel
Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel
Lightning Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel
Bats Mega Minion
Barbarian Barrel Lightning
Lightning
Lightning Bats Electro Wizard
Lightning Valkyrie Barbarian Barrel Electro Wizard
Lightning
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Bats Lightning
Lightning Mega Minion Barbarian Barrel Electro Wizard
Lightning Valkyrie Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Valkyrie Barbarian Barrel
Mega Minion
Barbarian Barrel Lightning Electro Wizard
Lightning
Lightning Barbarian Barrel
Lightning Bats Electro Wizard
Lightning Electro Wizard Bats Mega Minion
Lightning Mega Minion
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats Barbarian Barrel
Lightning Mega Minion Electro Wizard
Barbarian Barrel
Lightning Mega Minion Valkyrie Electro Wizard
Lightning
Lightning
Mega Minion
Bats Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Barbarian Barrel Electro Wizard

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