My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Mega Minion Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Valkyrie Goblin Barrel Ice Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mega Minion Valkyrie Hog Rider Goblin Barrel Ice Wizard
Fireball
Mega Minion Hog Rider Goblin Barrel Ice Wizard
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Goblin Barrel Ice Wizard Fireball Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Goblin Barrel Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie Mega Knight
Fireball
Hog Rider Mega Minion The Log Mega Knight
Valkyrie
Hog Rider Goblin Barrel Mega Minion
Hog Rider
Fireball Valkyrie The Log Goblin Barrel Mega Knight
Goblin Barrel
Valkyrie Hog Rider Ice Wizard Mega Knight
The Log
Hog Rider Fireball Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Mega Minion Fireball Hog Rider Goblin Barrel The Log

Defense Synergies 1 12

Mega Minion
Valkyrie The Log Ice Wizard Mega Knight
Fireball
The Log Valkyrie Ice Wizard Mega Knight
Valkyrie
Mega Minion Fireball The Log Ice Wizard
Hog Rider
Goblin Barrel
The Log
Fireball Mega Minion Valkyrie Ice Wizard Mega Knight
Ice Wizard
Mega Minion Fireball Valkyrie The Log Mega Knight
Mega Knight
Mega Minion Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie The Log
Mega Minion Valkyrie The Log Ice Wizard Mega Knight
Mega Knight Mega Minion Valkyrie Ice Wizard
Mega Minion Valkyrie Ice Wizard Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Minion Valkyrie Ice Wizard Mega Knight
Mega Minion Fireball Ice Wizard
Fireball Valkyrie The Log Mega Knight
Ice Wizard
Valkyrie Ice Wizard Mega Knight
Valkyrie Ice Wizard Mega Minion Fireball The Log Mega Knight
Mega Minion Fireball Ice Wizard
Mega Knight Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Mega Knight Mega Minion The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Fireball Valkyrie
Fireball Mega Knight Mega Minion Valkyrie The Log Ice Wizard
Valkyrie The Log Mega Minion Fireball Ice Wizard Mega Knight
Valkyrie Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Mega Minion Valkyrie The Log Mega Knight
Mega Knight Valkyrie The Log
Valkyrie Mega Knight Fireball The Log
Valkyrie Mega Knight
Fireball Ice Wizard
Mega Minion Fireball Valkyrie Ice Wizard
Mega Knight Valkyrie
Mega Knight Mega Minion Fireball Valkyrie The Log
Mega Minion
Mega Knight Mega Minion Valkyrie
Mega Knight Fireball Valkyrie The Log
Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Mega Minion Fireball Valkyrie The Log
Valkyrie Mega Knight Mega Minion Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Mega Minion Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Mega Minion Fireball The Log Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Ice Wizard Mega Knight
Mega Minion
Fireball The Log Ice Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball Mega Minion Ice Wizard
The Log Fireball
Fireball Mega Minion Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Minion Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight

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