My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Mega Minion Guards Baby Dragon
Zap
Inferno Tower Guards X-Bow
Barbarian Barrel
Knight Inferno Tower Guards X-Bow
The Log
Guards X-Bow
Earthquake
Inferno Tower Guards X-Bow
Arrows
Guards
Royal Delivery
Knight Mega Minion Guards Baby Dragon
Fireball
Mega Minion Inferno Tower Baby Dragon X-Bow
Poison
Mega Minion Inferno Tower Guards X-Bow
Lightning
Knight Mega Minion Inferno Tower Baby Dragon X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Inferno Tower Guards Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Mega Minion Guards Baby Dragon Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion X-Bow Knight Guards Baby Dragon The Log
Knight
Mega Minion Baby Dragon X-Bow Zap The Log
Mega Minion
Zap Knight Baby Dragon X-Bow
Inferno Tower
Guards
Zap X-Bow The Log
Baby Dragon
Knight Zap Mega Minion
X-Bow
Zap Knight The Log Mega Minion Guards
The Log
X-Bow Zap Knight Guards

Defense Synergies 7 19

Zap
Mega Minion Knight Inferno Tower Guards Baby Dragon X-Bow The Log
Knight
Mega Minion Inferno Tower X-Bow Zap Baby Dragon The Log
Mega Minion
Zap Knight Inferno Tower Guards Baby Dragon X-Bow The Log
Inferno Tower
Knight Guards The Log Zap Mega Minion Baby Dragon X-Bow
Guards
Inferno Tower Zap Mega Minion Baby Dragon X-Bow The Log
Baby Dragon
Zap Knight Mega Minion Inferno Tower Guards The Log
X-Bow
Knight The Log Zap Mega Minion Inferno Tower Guards
The Log
Inferno Tower X-Bow Zap Knight Mega Minion Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Inferno Tower Baby Dragon X-Bow The Log
Inferno Tower Zap Knight Mega Minion X-Bow The Log
Inferno Tower Knight Mega Minion
Inferno Tower Knight Mega Minion Guards
X-Bow The Log
The Log Zap Mega Minion Guards Baby Dragon X-Bow
Mega Minion Inferno Tower Zap Baby Dragon X-Bow
Zap Inferno Tower Baby Dragon X-Bow The Log
Inferno Tower X-Bow
Knight Guards Inferno Tower
Guards Zap Knight Mega Minion Baby Dragon X-Bow The Log
Mega Minion Inferno Tower Zap Baby Dragon
Inferno Tower Zap Knight Guards X-Bow The Log
Zap Mega Minion Guards Baby Dragon X-Bow The Log
Inferno Tower Knight X-Bow
Inferno Tower Zap X-Bow The Log
Knight Inferno Tower X-Bow
Zap Knight Mega Minion Guards Baby Dragon X-Bow The Log
Zap Baby Dragon The Log Knight Mega Minion Guards
Inferno Tower
Knight Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Inferno Tower X-Bow
Zap Knight Mega Minion Baby Dragon X-Bow The Log
Guards Zap Knight Inferno Tower The Log
Guards Zap Knight Inferno Tower X-Bow The Log
Inferno Tower Knight Guards
Zap Baby Dragon
Guards Knight Mega Minion Inferno Tower
Inferno Tower Knight
Zap Knight Mega Minion Inferno Tower Baby Dragon X-Bow The Log
Inferno Tower Mega Minion Guards
Knight Mega Minion Inferno Tower Guards
Zap Guards The Log
Knight Inferno Tower Guards
Baby Dragon
Inferno Tower Guards Zap Knight Mega Minion Baby Dragon X-Bow The Log
Zap Mega Minion Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon X-Bow The Log
Zap Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Knight Guards The Log
Zap Baby Dragon The Log
Zap Mega Minion Baby Dragon
Baby Dragon The Log
X-Bow The Log Zap Baby Dragon
The Log Zap X-Bow
Guards X-Bow
Zap Knight X-Bow The Log
Zap Baby Dragon
Knight Baby Dragon The Log
Baby Dragon X-Bow
Zap Baby Dragon X-Bow The Log
X-Bow Zap Baby Dragon The Log
Baby Dragon X-Bow The Log
Zap Mega Minion Baby Dragon X-Bow The Log
Zap Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
X-Bow The Log
Zap Baby Dragon X-Bow The Log
Zap The Log Baby Dragon
Mega Minion
X-Bow The Log Zap Baby Dragon
Zap Baby Dragon X-Bow The Log
Zap Baby Dragon X-Bow The Log
Zap Baby Dragon X-Bow
Zap Mega Minion Guards
Mega Minion
Zap X-Bow The Log
Zap
The Log
Zap Guards X-Bow
Zap Mega Minion Baby Dragon
The Log
Knight Mega Minion Baby Dragon
The Log Zap Baby Dragon
Zap
Mega Minion
Zap Guards Baby Dragon The Log
Zap
Zap Baby Dragon X-Bow The Log

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