My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch Lumberjack
Zap
Bats Witch
Barbarian Barrel
Knight Valkyrie Witch Electro Wizard Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Valkyrie Hog Rider Witch Electro Wizard Lumberjack
Fireball
Hog Rider Witch Electro Wizard Lumberjack
Poison
Bats Witch Electro Wizard
Lightning
Knight Valkyrie Witch Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Valkyrie Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Valkyrie

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Zap Lumberjack
Zap
Hog Rider Electro Wizard Bats Knight Valkyrie Witch Lumberjack
Knight
Bats Hog Rider Zap Witch Electro Wizard Lumberjack
Valkyrie
Bats Hog Rider Lumberjack Zap Witch Electro Wizard
Hog Rider
Bats Zap Knight Valkyrie Witch Electro Wizard Lumberjack
Witch
Zap Knight Valkyrie Hog Rider Lumberjack
Electro Wizard
Zap Knight Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Bats Zap Knight Hog Rider Witch Electro Wizard

Defense Synergies 3 16

Bats
Knight Zap Valkyrie Electro Wizard Lumberjack
Zap
Electro Wizard Bats Knight Valkyrie Witch Lumberjack
Knight
Bats Electro Wizard Zap Witch Lumberjack
Valkyrie
Bats Zap Witch Electro Wizard Lumberjack
Hog Rider
Witch
Zap Knight Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Knight Bats Valkyrie Witch Lumberjack
Lumberjack
Bats Zap Knight Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Electro Wizard
Lumberjack Bats Zap Knight Valkyrie Witch Electro Wizard
Witch Lumberjack Bats Knight Valkyrie Electro Wizard
Witch Lumberjack Bats Knight Valkyrie Electro Wizard
Valkyrie Lumberjack
Bats Zap Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Zap Witch
Zap Valkyrie Electro Wizard
Witch Lumberjack
Knight Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Witch Electro Wizard Zap Knight Lumberjack
Bats Zap Witch Electro Wizard
Lumberjack Bats Zap Knight Valkyrie Witch Electro Wizard
Valkyrie Bats Zap Witch Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Bats Knight Valkyrie Witch Electro Wizard Lumberjack
Bats Zap Knight Valkyrie Witch Electro Wizard Lumberjack
Zap Valkyrie Witch Bats Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Bats Knight Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Knight Valkyrie Lumberjack
Lumberjack Bats Zap Knight Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Bats Zap Knight Electro Wizard
Knight Valkyrie Witch Lumberjack
Bats Zap Witch Electro Wizard
Bats Knight Valkyrie Witch Electro Wizard Lumberjack
Knight Valkyrie Lumberjack
Zap Electro Wizard Bats Knight Valkyrie Witch
Witch
Bats Knight Valkyrie Witch Lumberjack
Zap Valkyrie Electro Wizard
Knight Valkyrie Witch Lumberjack
Valkyrie Witch
Witch Electro Wizard Bats Zap Knight Valkyrie Lumberjack
Bats Valkyrie Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard
Knight Valkyrie
Zap Valkyrie
Bats Zap Witch
Witch
Zap
Zap
Bats Electro Wizard Lumberjack
Zap Knight Valkyrie Electro Wizard
Zap
Knight
Zap
Zap Witch
Bats
Zap Electro Wizard
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Bats Zap Witch Electro Wizard
Zap Electro Wizard Bats Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Witch
Zap Witch Electro Wizard
Knight Valkyrie Electro Wizard Lumberjack
Zap
Zap
Zap Bats Witch Electro Wizard
Bats Zap Witch Electro Wizard
Zap Witch Electro Wizard

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