My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider Witch Lumberjack
Zap
Bats Dark Prince Witch
Barbarian Barrel
Wizard Dark Prince Witch Lumberjack
The Log
Hog Rider Dark Prince Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Wizard Dark Prince Witch Lumberjack
Fireball
Hog Rider Wizard Witch Lumberjack
Poison
Bats Wizard Witch
Lightning
Wizard Dark Prince Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Dark Prince Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Dark Prince

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Dark Prince Lumberjack
Zap
Hog Rider Bats Dark Prince Witch Lumberjack Mega Knight
Hog Rider
Bats Zap Wizard Dark Prince Witch Lumberjack Mega Knight
Wizard
Hog Rider Dark Prince Lumberjack Mega Knight
Dark Prince
Bats Zap Hog Rider Wizard Witch Lumberjack
Witch
Zap Hog Rider Dark Prince Lumberjack Mega Knight
Lumberjack
Bats Zap Hog Rider Wizard Dark Prince Witch Mega Knight
Mega Knight
Bats Zap Hog Rider Wizard Witch Lumberjack

Defense Synergies 1 13

Bats
Zap Dark Prince Lumberjack Mega Knight
Zap
Mega Knight Bats Dark Prince Witch Lumberjack
Hog Rider
Wizard
Dark Prince Lumberjack Mega Knight
Dark Prince
Bats Zap Wizard Witch
Witch
Zap Dark Prince Lumberjack Mega Knight
Lumberjack
Bats Zap Wizard Witch
Mega Knight
Zap Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Dark Prince Witch Mega Knight
Witch Lumberjack Mega Knight Bats Dark Prince
Witch Lumberjack Bats Dark Prince Mega Knight
Dark Prince Lumberjack Mega Knight
Bats Zap Dark Prince Lumberjack Mega Knight
Bats Zap Wizard Witch
Zap Mega Knight
Witch Lumberjack
Dark Prince Lumberjack Mega Knight
Bats Witch Zap Wizard Dark Prince Lumberjack Mega Knight
Bats Zap Wizard Witch
Lumberjack Mega Knight Bats Zap Wizard Dark Prince Witch
Wizard Mega Knight Bats Zap Dark Prince Witch Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Wizard Mega Knight Bats Dark Prince Witch Lumberjack
Mega Knight Bats Zap Wizard Dark Prince Witch Lumberjack
Zap Wizard Witch Bats Dark Prince Lumberjack Mega Knight
Lumberjack
Wizard Dark Prince Mega Knight Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Dark Prince Witch
Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Dark Prince Witch
Dark Prince Lumberjack Mega Knight Bats Zap
Dark Prince Witch Lumberjack Mega Knight
Wizard Bats Zap Witch
Dark Prince Bats Witch Lumberjack
Mega Knight Dark Prince Lumberjack
Zap Mega Knight Bats Dark Prince Witch
Witch
Mega Knight Bats Dark Prince Witch Lumberjack
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Bats Zap Dark Prince Lumberjack
Bats Mega Knight Zap Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Wizard Zap Dark Prince Mega Knight
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Lumberjack
Zap Wizard Dark Prince
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Bats
Zap Wizard Dark Prince Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Dark Prince Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Dark Prince Witch
Zap Wizard Witch
Wizard Dark Prince Lumberjack Mega Knight
Zap Wizard
Zap
Dark Prince Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Dark Prince Witch Mega Knight

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