My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Miner
Giant Snowball
Minions Miner Princess Lumberjack
Zap
Minions Royal Giant Princess
Barbarian Barrel
Elite Barbarians Princess Lumberjack
The Log
Royal Giant Elite Barbarians Princess Lumberjack
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Elite Barbarians Miner Princess Lumberjack
Fireball
Minions Elite Barbarians Princess Lumberjack
Poison
Minions Princess
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Princess Fireball Lumberjack Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Miner Princess

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Elite Barbarians Lumberjack
Royal Giant
Minions Fireball Miner Elite Barbarians The Log Princess Lumberjack
Elite Barbarians
Minions Royal Giant Fireball The Log Lumberjack
Fireball
Royal Giant Elite Barbarians The Log Miner Princess
The Log
Royal Giant Elite Barbarians Fireball Miner Princess Lumberjack
Miner
Minions Royal Giant Fireball The Log Lumberjack
Princess
Royal Giant Fireball The Log
Lumberjack
Minions Royal Giant Elite Barbarians The Log Miner

Defense Synergies 1 9

Minions
The Log Lumberjack
Royal Giant
Elite Barbarians
The Log
Fireball
The Log Miner Princess Lumberjack
The Log
Fireball Minions Elite Barbarians Miner Princess Lumberjack
Miner
Fireball The Log
Princess
Fireball The Log
Lumberjack
Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Elite Barbarians Lumberjack Minions The Log
Lumberjack Minions Elite Barbarians
Elite Barbarians Lumberjack Minions
Elite Barbarians Fireball The Log Princess Lumberjack
Fireball The Log Minions Lumberjack
Minions Fireball Princess
Fireball The Log
Minions Elite Barbarians Princess Lumberjack
Elite Barbarians Miner Lumberjack
Minions Fireball The Log Princess Lumberjack
Minions Fireball Princess
Lumberjack Minions Elite Barbarians Fireball The Log
Fireball Minions The Log Princess Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log Lumberjack
Minions Elite Barbarians Fireball Lumberjack
Fireball Minions Elite Barbarians The Log Lumberjack
The Log Minions Fireball Princess Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball
Fireball Elite Barbarians The Log Miner Lumberjack
Lumberjack Minions Elite Barbarians The Log
Lumberjack Elite Barbarians Fireball The Log
Elite Barbarians Lumberjack
Fireball Minions Princess
Minions Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians Fireball The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Lumberjack
Fireball Princess
Elite Barbarians Minions Fireball The Log Lumberjack
Minions Elite Barbarians Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Miner Princess
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Minions Princess
The Log Princess
Fireball The Log Princess
Fireball The Log Miner
Minions Elite Barbarians Fireball Lumberjack
Miner Fireball The Log Princess
Fireball Princess
Elite Barbarians Fireball The Log Miner Princess
Minions Fireball Princess
Princess Elite Barbarians Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Fireball The Log Princess
Fireball The Log Miner Princess
Minions Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Miner Princess
Fireball The Log Miner Princess
Fireball Miner The Log
Elite Barbarians Fireball Princess
Minions Fireball
Elite Barbarians Fireball
Fireball The Log Miner
Fireball Princess
Fireball The Log Princess
Minions Fireball Princess
Fireball Princess
The Log Fireball
Fireball Miner Princess Lumberjack
The Log Fireball Princess
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log Princess
Fireball Princess
Fireball The Log Miner Princess

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