My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Poison Electro Wizard Inferno Dragon Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Poison Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Inferno Dragon Lumberjack
Zap
Electro Wizard Bats Poison Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Poison
Zap Mega Knight
Electro Wizard
Zap Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Zap Wizard Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Zap Wizard Poison Electro Wizard Lumberjack

Defense Synergies 2 17

Bats
Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Bats Poison Inferno Dragon Lumberjack
Wizard
Electro Wizard Lumberjack Mega Knight
Poison
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Bats Wizard Poison Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Lumberjack
Bats Zap Wizard Electro Wizard
Mega Knight
Zap Bats Wizard Poison Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Inferno Dragon Lumberjack Bats Zap Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Electro Wizard Mega Knight
Poison Lumberjack Mega Knight
Bats Zap Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Inferno Dragon Zap Wizard Poison
Zap Poison Electro Wizard Mega Knight
Inferno Dragon Lumberjack
Electro Wizard Lumberjack Mega Knight
Bats Poison Electro Wizard Zap Wizard Lumberjack Mega Knight
Inferno Dragon Bats Zap Wizard Poison Electro Wizard
Lumberjack Mega Knight Bats Zap Wizard Electro Wizard
Wizard Mega Knight Bats Zap Poison Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Bats Poison Electro Wizard Lumberjack
Mega Knight Bats Zap Wizard Electro Wizard Lumberjack
Zap Wizard Poison Bats Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Wizard Mega Knight Bats Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Electro Wizard
Lumberjack Mega Knight Bats Zap Electro Wizard
Inferno Dragon Lumberjack Mega Knight
Wizard Poison Bats Zap Electro Wizard
Bats Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Bats Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight Zap Poison Electro Wizard
Mega Knight Wizard Lumberjack
Wizard Mega Knight
Electro Wizard Bats Zap Poison Inferno Dragon Lumberjack
Bats Poison Mega Knight Zap Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Wizard Poison Zap Mega Knight
Wizard Poison Bats Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Bats Poison Electro Wizard Lumberjack
Poison Zap Wizard Electro Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison Mega Knight
Poison
Bats
Zap Wizard Poison Electro Wizard Mega Knight
Zap Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Zap Poison
Zap Poison Wizard Mega Knight
Inferno Dragon
Poison Zap Wizard Electro Wizard
Zap Wizard Poison Mega Knight
Poison Zap
Poison Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard Poison
Poison Zap Wizard Mega Knight
Zap Poison Electro Wizard
Mega Knight
Wizard Poison
Zap Electro Wizard Bats
Poison Zap Wizard Electro Wizard
Poison Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard Poison
Zap Poison
Mega Knight
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: