My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Bandit Lumberjack
The Log
Goblin Gang Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon Balloon Bandit Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Baby Dragon Balloon Bandit Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Balloon
Lightning
Wizard Baby Dragon Balloon Bandit Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Baby Dragon Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Balloon Bandit
Wizard
Balloon Bandit Lumberjack
Baby Dragon
Goblin Gang Balloon Bandit Inferno Dragon Lumberjack
Balloon
Lumberjack Goblin Gang Wizard Baby Dragon The Log Bandit
The Log
Balloon Bandit Lumberjack
Bandit
Goblin Gang Wizard Baby Dragon Balloon The Log Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Balloon Wizard Baby Dragon The Log Bandit

Defense Synergies 0 15

Goblin Gang
The Log Bandit Inferno Dragon Lumberjack
Wizard
The Log Bandit Lumberjack
Baby Dragon
The Log Bandit Inferno Dragon Lumberjack
Balloon
The Log
Goblin Gang Wizard Baby Dragon Bandit Inferno Dragon Lumberjack
Bandit
Goblin Gang Wizard Baby Dragon The Log Lumberjack
Inferno Dragon
Goblin Gang Baby Dragon The Log
Lumberjack
Goblin Gang Wizard Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Inferno Dragon Lumberjack Goblin Gang The Log Bandit
Goblin Gang Lumberjack Bandit Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Bandit
The Log Lumberjack
Goblin Gang The Log Baby Dragon Bandit Lumberjack
Inferno Dragon Goblin Gang Wizard Baby Dragon
Baby Dragon The Log Bandit
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack
Goblin Gang Wizard Baby Dragon The Log Bandit Lumberjack
Inferno Dragon Goblin Gang Wizard Baby Dragon
Lumberjack Goblin Gang Wizard The Log Bandit
Wizard Goblin Gang Baby Dragon The Log Lumberjack
Inferno Dragon Goblin Gang Bandit Lumberjack
Goblin Gang The Log Bandit Inferno Dragon Lumberjack
Wizard Goblin Gang Lumberjack
Goblin Gang Wizard Baby Dragon The Log Bandit Lumberjack
Wizard Baby Dragon The Log Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Wizard Baby Dragon The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Bandit
Bandit Goblin Gang Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Goblin Gang Bandit Lumberjack The Log
Goblin Gang Lumberjack The Log Bandit
Goblin Gang Bandit Inferno Dragon Lumberjack
Wizard Goblin Gang Baby Dragon
Goblin Gang Bandit Lumberjack
Inferno Dragon Lumberjack
Baby Dragon The Log Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
The Log
Goblin Gang Wizard Bandit Lumberjack
Wizard Baby Dragon
Goblin Gang Baby Dragon The Log Inferno Dragon Lumberjack
Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Goblin Gang Lumberjack
Wizard The Log Bandit
Wizard Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
Inferno Dragon
The Log Wizard Baby Dragon Bandit
Wizard Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Wizard Baby Dragon
Wizard
Wizard The Log Bandit
Wizard The Log
Goblin Gang Bandit
Wizard Baby Dragon
The Log
Goblin Gang Wizard Baby Dragon Lumberjack
The Log Wizard Baby Dragon
Goblin Gang Baby Dragon The Log
Baby Dragon The Log Bandit

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