My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Baby Dragon Witch Lumberjack
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Baby Dragon Witch Lumberjack
Fireball
Minions Goblin Gang Baby Dragon Witch Lumberjack
Poison
Minions Goblin Gang Witch
Lightning
Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Fireball Baby Dragon Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Lumberjack
Minions
Giant Baby Dragon Lumberjack
Goblin Gang
Giant Baby Dragon
Fireball
Arrows Giant Baby Dragon
Giant
Arrows Minions Goblin Gang Fireball Baby Dragon Witch Lumberjack
Baby Dragon
Minions Goblin Gang Fireball Giant Witch Lumberjack
Witch
Giant Baby Dragon Lumberjack
Lumberjack
Arrows Minions Giant Baby Dragon Witch

Defense Synergies 0 9

Arrows
Fireball Lumberjack
Minions
Baby Dragon Lumberjack
Goblin Gang
Lumberjack
Fireball
Arrows Lumberjack
Giant
Baby Dragon
Minions Witch Lumberjack
Witch
Baby Dragon Lumberjack
Lumberjack
Arrows Minions Goblin Gang Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Lumberjack Minions Goblin Gang Witch
Goblin Gang Witch Lumberjack Minions
Witch Lumberjack Minions Goblin Gang
Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Minions Baby Dragon Lumberjack
Minions Arrows Goblin Gang Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Witch Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Minions Goblin Gang Witch Arrows Fireball Baby Dragon Lumberjack
Arrows Minions Goblin Gang Fireball Baby Dragon Witch
Lumberjack Minions Goblin Gang Fireball Witch
Fireball Arrows Minions Goblin Gang Baby Dragon Witch Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Arrows Minions Goblin Gang Fireball Witch Lumberjack
Arrows Fireball Minions Goblin Gang Baby Dragon Witch Lumberjack
Arrows Baby Dragon Witch Minions Fireball Lumberjack
Lumberjack
Goblin Gang Arrows Minions Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Witch
Fireball Arrows Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack Minions Witch
Goblin Gang Lumberjack Fireball
Goblin Gang Witch Lumberjack
Arrows Fireball Minions Goblin Gang Baby Dragon Witch
Goblin Gang Minions Fireball Witch Lumberjack
Lumberjack
Minions Fireball Baby Dragon Witch
Witch Goblin Gang
Minions Witch Lumberjack
Arrows Fireball
Goblin Gang Fireball Witch Lumberjack
Fireball Baby Dragon Witch
Goblin Gang Witch Minions Fireball Baby Dragon Lumberjack
Arrows Minions Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Minions Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Goblin Gang Fireball Lumberjack
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Minions Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Goblin Gang Baby Dragon Lumberjack
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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