My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Royal Ghost Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Royal Ghost Electro Wizard Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Royal Ghost Electro Wizard Lumberjack Sparky
Fireball
Wizard Skeleton Army Electro Wizard Lumberjack Sparky
Poison
Bats Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Royal Ghost Electro Wizard Lumberjack Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Royal Ghost Electro Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Lumberjack Sparky
Wizard
Golem Royal Ghost Lumberjack Sparky
Skeleton Army
Sparky
Golem
Bats Wizard Electro Wizard Lumberjack Sparky
Royal Ghost
Wizard Electro Wizard Lumberjack
Electro Wizard
Golem Royal Ghost Lumberjack Sparky
Lumberjack
Bats Wizard Golem Royal Ghost Electro Wizard Sparky
Sparky
Bats Wizard Skeleton Army Golem Electro Wizard Lumberjack

Defense Synergies 0 12

Bats
Electro Wizard Lumberjack Sparky
Wizard
Skeleton Army Royal Ghost Electro Wizard Lumberjack
Skeleton Army
Wizard Electro Wizard Lumberjack Sparky
Golem
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Bats Wizard Skeleton Army Royal Ghost Lumberjack
Lumberjack
Bats Wizard Skeleton Army Electro Wizard
Sparky
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Skeleton Army Lumberjack Sparky Bats Electro Wizard
Skeleton Army Lumberjack Sparky Bats Electro Wizard
Skeleton Army Lumberjack Sparky Bats Electro Wizard
Skeleton Army Lumberjack Sparky
Skeleton Army Bats Royal Ghost Electro Wizard Lumberjack
Bats Electro Wizard Wizard
Electro Wizard Sparky
Sparky Skeleton Army Lumberjack
Skeleton Army Royal Ghost Electro Wizard Lumberjack Sparky
Bats Skeleton Army Electro Wizard Wizard Royal Ghost Lumberjack
Bats Wizard Electro Wizard
Skeleton Army Lumberjack Sparky Bats Wizard Electro Wizard
Wizard Skeleton Army Sparky Bats Royal Ghost Electro Wizard Lumberjack
Skeleton Army Sparky Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack Sparky
Wizard Sparky Bats Skeleton Army Electro Wizard Lumberjack
Bats Wizard Skeleton Army Royal Ghost Electro Wizard Lumberjack
Wizard Bats Royal Ghost Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Wizard Skeleton Army Royal Ghost Bats Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Royal Ghost Electro Wizard Sparky
Electro Wizard Wizard Royal Ghost Lumberjack
Skeleton Army Lumberjack Bats Electro Wizard Sparky
Skeleton Army Lumberjack Bats Electro Wizard Sparky
Skeleton Army Lumberjack Sparky
Wizard Bats Electro Wizard
Skeleton Army Sparky Bats Electro Wizard Lumberjack
Skeleton Army Lumberjack Sparky
Electro Wizard Bats Skeleton Army Sparky
Skeleton Army Sparky
Bats Lumberjack Sparky
Skeleton Army Electro Wizard
Skeleton Army Wizard Lumberjack Sparky
Wizard Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats Lumberjack
Bats Wizard Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Royal Ghost Electro Wizard
Sparky
Sparky
Wizard Sparky
Wizard Bats
Wizard Sparky
Wizard
Wizard
Bats Electro Wizard Lumberjack Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Bats Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Wizard Sparky
Wizard Royal Ghost Electro Wizard Sparky
Wizard Sparky
Sparky
Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Wizard Sparky
Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard Bats Skeleton Army
Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Sparky
Wizard
Sparky
Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Royal Ghost Electro Wizard Sparky

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