My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Inferno Dragon Lumberjack Night Witch
Zap
Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Lumberjack Night Witch
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Valkyrie Inferno Dragon Lumberjack Night Witch
Fireball
Goblin Gang Inferno Dragon Lumberjack Night Witch
Poison
Goblin Gang Night Witch
Lightning
Valkyrie Inferno Dragon Lumberjack Night Witch
Rocket
Valkyrie Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Valkyrie Inferno Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch
Goblin Gang
Valkyrie Golem
Valkyrie
Lumberjack Goblin Gang
Golem
Arrows Night Witch Goblin Gang The Log Lumberjack
The Log
Golem Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Golem The Log Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 12

Arrows
Valkyrie Lumberjack
Goblin Gang
Valkyrie The Log Inferno Dragon Lumberjack
Valkyrie
Arrows Goblin Gang The Log Lumberjack Night Witch
Golem
The Log
Goblin Gang Valkyrie Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Goblin Gang The Log
Lumberjack
Arrows Goblin Gang Valkyrie The Log
Night Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Inferno Dragon Lumberjack Goblin Gang Valkyrie The Log Night Witch
Goblin Gang Lumberjack Valkyrie Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Goblin Gang Valkyrie
Arrows Valkyrie The Log Lumberjack
Arrows Goblin Gang The Log Valkyrie Lumberjack Night Witch
Inferno Dragon Arrows Goblin Gang Night Witch
Arrows Valkyrie The Log
Inferno Dragon Goblin Gang Lumberjack Night Witch
Goblin Gang Valkyrie Lumberjack Night Witch
Goblin Gang Valkyrie Arrows The Log Lumberjack Night Witch
Arrows Inferno Dragon Goblin Gang Night Witch
Lumberjack Night Witch Goblin Gang Valkyrie The Log
Valkyrie Arrows Goblin Gang The Log Lumberjack Night Witch
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang The Log Inferno Dragon Lumberjack
Arrows Goblin Gang Valkyrie Lumberjack Night Witch
Arrows Goblin Gang Valkyrie The Log Lumberjack Night Witch
Arrows Valkyrie The Log Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Valkyrie Arrows The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack
Arrows Goblin Gang Valkyrie The Log Inferno Dragon Lumberjack
Goblin Gang Lumberjack Valkyrie The Log
Goblin Gang Valkyrie Lumberjack The Log Night Witch
Goblin Gang Valkyrie Inferno Dragon Lumberjack Night Witch
Arrows Goblin Gang
Goblin Gang Valkyrie Lumberjack Night Witch
Valkyrie Inferno Dragon Lumberjack
Valkyrie The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Arrows Valkyrie The Log
Goblin Gang Valkyrie Lumberjack Night Witch
Valkyrie
Goblin Gang Valkyrie The Log Inferno Dragon Lumberjack Night Witch
Arrows Valkyrie The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Lumberjack Night Witch
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Night Witch
Arrows The Log
Arrows Valkyrie The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Night Witch
Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Goblin Gang Night Witch
Arrows
Arrows The Log
Goblin Gang Valkyrie Lumberjack
Arrows The Log
Arrows
Goblin Gang The Log
The Log

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