My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Zappies Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Zappies Inferno Dragon Lumberjack
Zap
Battle Ram Zappies Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Zappies Electro Wizard Lumberjack
The Log
Battle Ram Zappies Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Battle Ram Zappies Electro Wizard Inferno Dragon Lumberjack
Fireball
Battle Ram Zappies Electro Wizard Inferno Dragon Lumberjack
Poison
Zappies Electro Wizard
Lightning
Valkyrie Battle Ram Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Valkyrie Battle Ram Zappies Poison Electro Wizard Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Valkyrie Battle Ram Zappies

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Battle Ram Zappies Electro Wizard
Battle Ram
Poison The Log Valkyrie Zappies Electro Wizard Lumberjack
Zappies
Valkyrie Battle Ram Lumberjack
Poison
Battle Ram The Log
The Log
Battle Ram Poison Lumberjack
Electro Wizard
Valkyrie Battle Ram Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Battle Ram Zappies The Log Electro Wizard

Defense Synergies 0 14

Valkyrie
Zappies The Log Electro Wizard Lumberjack
Battle Ram
Zappies
Valkyrie The Log Electro Wizard Lumberjack
Poison
The Log Electro Wizard
The Log
Valkyrie Zappies Poison Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Valkyrie Zappies Poison The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Valkyrie Zappies The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies The Log Electro Wizard
Inferno Dragon Lumberjack Valkyrie Zappies The Log Electro Wizard
Lumberjack Valkyrie Zappies Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Zappies Electro Wizard
Valkyrie Poison The Log Lumberjack
The Log Valkyrie Zappies Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zappies Poison
Valkyrie Poison The Log Electro Wizard
Zappies Inferno Dragon Lumberjack
Valkyrie Zappies Electro Wizard Lumberjack
Valkyrie Poison Electro Wizard Zappies The Log Lumberjack
Inferno Dragon Zappies Poison Electro Wizard
Lumberjack Valkyrie Zappies The Log Electro Wizard
Valkyrie Zappies Poison The Log Electro Wizard Lumberjack
Inferno Dragon Zappies Electro Wizard Lumberjack
Zappies The Log Electro Wizard Inferno Dragon Lumberjack
Valkyrie Zappies Poison Electro Wizard Lumberjack
Valkyrie Zappies The Log Electro Wizard Lumberjack
Valkyrie Poison The Log Zappies Electro Wizard Inferno Dragon Lumberjack
Zappies Electro Wizard Inferno Dragon Lumberjack
Valkyrie Zappies Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zappies Electro Wizard
Poison Electro Wizard Valkyrie The Log Inferno Dragon Lumberjack
Zappies Lumberjack Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Zappies The Log Electro Wizard
Valkyrie Zappies Inferno Dragon Lumberjack
Poison Zappies Electro Wizard
Valkyrie Zappies Electro Wizard Lumberjack
Valkyrie Zappies Inferno Dragon Lumberjack
Electro Wizard Valkyrie Zappies Poison The Log Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Valkyrie Zappies Lumberjack
Valkyrie Poison The Log Electro Wizard
Valkyrie Zappies Lumberjack
Valkyrie Zappies
Zappies Electro Wizard Valkyrie Poison The Log Inferno Dragon Lumberjack
Valkyrie Poison Zappies The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie The Log
Poison The Log Electro Wizard
Poison The Log
Valkyrie Poison The Log
Poison Valkyrie The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison Electro Wizard Lumberjack
Poison Valkyrie The Log Electro Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log Electro Wizard
Valkyrie Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Valkyrie
Inferno Dragon
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Electro Wizard
Electro Wizard Zappies Poison
Poison The Log
Zappies Poison Electro Wizard
Poison The Log
Electro Wizard Zappies
Poison Zappies Electro Wizard
The Log
Poison Valkyrie Electro Wizard Lumberjack
The Log Poison
Poison
Zappies Poison The Log Electro Wizard
Zappies Poison Electro Wizard
Poison The Log Electro Wizard

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