My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Fisherman Inferno Dragon
Giant Snowball
Miner Princess Fisherman Inferno Dragon
Zap
Princess Bandit Fisherman Inferno Dragon
Barbarian Barrel
Princess Ice Wizard Bandit Electro Wizard
The Log
Princess Bandit Fisherman
Earthquake
Arrows
Princess
Royal Delivery
Miner Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Fireball
Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Poison
Princess Ice Wizard Fisherman Electro Wizard
Lightning
Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Princess Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Miner Princess Bandit Fisherman
Miner
The Log Bandit Electro Wizard Inferno Dragon
Princess
The Log
Ice Wizard
Bandit Fisherman
Bandit
The Log Miner Ice Wizard Electro Wizard
Fisherman
The Log Ice Wizard
Electro Wizard
Miner Bandit
Inferno Dragon
Miner

Defense Synergies 0 15

The Log
Miner Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Miner
The Log
Princess
The Log Ice Wizard Bandit
Ice Wizard
The Log Princess Bandit Fisherman Inferno Dragon
Bandit
The Log Princess Ice Wizard Fisherman Electro Wizard
Fisherman
The Log Ice Wizard Bandit
Electro Wizard
The Log Bandit Inferno Dragon
Inferno Dragon
The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Inferno Dragon The Log Ice Wizard Bandit Fisherman Electro Wizard
Fisherman Ice Wizard Bandit Electro Wizard Inferno Dragon
Inferno Dragon Ice Wizard Bandit Fisherman Electro Wizard
The Log Princess
The Log Ice Wizard Bandit Electro Wizard
Electro Wizard Inferno Dragon Princess Ice Wizard
The Log Bandit Electro Wizard
Inferno Dragon Princess Ice Wizard Fisherman
Miner Ice Wizard Bandit Fisherman Electro Wizard
Ice Wizard Electro Wizard The Log Princess Bandit Fisherman
Inferno Dragon Princess Ice Wizard Electro Wizard
The Log Ice Wizard Bandit Electro Wizard
The Log Princess Electro Wizard
Inferno Dragon Bandit Electro Wizard
The Log Bandit Fisherman Electro Wizard Inferno Dragon
Fisherman Electro Wizard
The Log Ice Wizard Bandit Fisherman Electro Wizard
The Log Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Fisherman Electro Wizard Inferno Dragon
The Log Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fisherman Electro Wizard
Bandit Electro Wizard The Log Miner Fisherman Inferno Dragon
Bandit The Log Fisherman Electro Wizard
The Log Bandit Fisherman Electro Wizard
Bandit Fisherman Inferno Dragon
Princess Ice Wizard Electro Wizard
Ice Wizard Bandit Electro Wizard
Fisherman Inferno Dragon
Electro Wizard The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon
The Log Electro Wizard
Bandit
Princess
Electro Wizard The Log Fisherman Inferno Dragon
The Log Princess Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Miner Princess Ice Wizard Bandit Fisherman Electro Wizard
The Log Miner Bandit
The Log
The Log
Princess Ice Wizard
The Log Princess
The Log Princess Ice Wizard
The Log Miner Bandit Fisherman
Fisherman Electro Wizard
Miner The Log Princess Bandit Fisherman Electro Wizard
Princess
The Log Miner Princess Bandit Fisherman
Princess Bandit Fisherman
Princess The Log Fisherman
The Log Princess Bandit
The Log Princess Bandit
Fisherman
The Log Princess Bandit Fisherman Electro Wizard
The Log Miner Princess
The Log
Princess
The Log Fisherman
The Log
The Log Princess Ice Wizard
Fisherman Inferno Dragon
The Log Miner Princess Ice Wizard Bandit Fisherman Electro Wizard
The Log Miner Princess Bandit Fisherman
Miner The Log Bandit Fisherman
Princess Ice Wizard Electro Wizard
Electro Wizard
The Log Miner Bandit
Princess Electro Wizard
The Log Princess
Electro Wizard Princess Bandit
Princess Ice Wizard Electro Wizard
The Log
Miner Princess Electro Wizard
The Log Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Miner Princess Bandit Electro Wizard

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