My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Furnace Goblin Barrel
Zap
Archers Furnace Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Valkyrie Furnace Inferno Tower Goblin Barrel Electro Wizard
The Log
Archers Furnace Goblin Barrel
Earthquake
Archers Furnace Inferno Tower Goblin Barrel
Arrows
Archers Furnace Goblin Barrel
Royal Delivery
Archers Valkyrie Goblin Barrel Electro Wizard
Fireball
Archers Furnace Inferno Tower Goblin Barrel Electro Wizard
Poison
Archers Furnace Inferno Tower Electro Wizard
Lightning
Valkyrie Furnace Inferno Tower Electro Wizard
Rocket
Valkyrie Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Valkyrie Furnace Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Barrel Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mega Knight
Valkyrie
Archers Goblin Barrel Furnace Electro Wizard
Furnace
Valkyrie Goblin Barrel
Inferno Tower
Goblin Barrel
Valkyrie Furnace Mega Knight
The Log
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Archers Goblin Barrel The Log Electro Wizard

Defense Synergies 3 14

Archers
Valkyrie Furnace Inferno Tower The Log Electro Wizard Mega Knight
Valkyrie
Archers Furnace Inferno Tower The Log Electro Wizard
Furnace
Archers Valkyrie Electro Wizard
Inferno Tower
The Log Electro Wizard Archers Valkyrie Mega Knight
Goblin Barrel
The Log
Inferno Tower Archers Valkyrie Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Archers Valkyrie Furnace The Log Mega Knight
Mega Knight
Archers Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Furnace The Log Electro Wizard Mega Knight
Furnace Inferno Tower Mega Knight Archers Valkyrie Electro Wizard
Inferno Tower Valkyrie Furnace Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Archers Valkyrie Furnace Electro Wizard Mega Knight
Furnace Inferno Tower Electro Wizard Archers
Valkyrie Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Furnace
Archers Valkyrie Inferno Tower Electro Wizard Mega Knight
Archers Valkyrie Electro Wizard Furnace The Log Mega Knight
Inferno Tower Archers Furnace Electro Wizard
Furnace Inferno Tower Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Furnace The Log Electro Wizard
Inferno Tower Furnace Electro Wizard Mega Knight
Inferno Tower Furnace The Log Electro Wizard Mega Knight
Mega Knight Valkyrie Furnace Inferno Tower Electro Wizard
Mega Knight Archers Valkyrie Furnace The Log Electro Wizard
Valkyrie Furnace The Log Archers Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Archers Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Furnace Inferno Tower Electro Wizard
Electro Wizard Archers Valkyrie The Log Mega Knight
Mega Knight Valkyrie Furnace Inferno Tower The Log Electro Wizard
Valkyrie Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Mega Knight
Furnace Archers Electro Wizard
Archers Valkyrie Furnace Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Inferno Tower The Log
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Inferno Tower
Archers Valkyrie Furnace Mega Knight
Inferno Tower Electro Wizard Archers Valkyrie Furnace The Log
Valkyrie Mega Knight Archers Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie Furnace The Log Mega Knight
Furnace
Archers Furnace The Log
The Log
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
Archers
The Log
Furnace The Log
Furnace The Log
Furnace The Log Mega Knight
Archers The Log Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Furnace Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Archers Furnace Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Archers
Archers Electro Wizard
The Log
Valkyrie Electro Wizard Mega Knight
The Log
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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