My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Witch Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Sparky
Giant Snowball
Royal Recruits Witch
Zap
Witch Sparky
Barbarian Barrel
Royal Recruits Wizard Witch Magic Archer Sparky
The Log
Royal Recruits Witch Sparky
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Wizard Witch Magic Archer Sparky
Fireball
Wizard Witch Magic Archer Sparky
Poison
Royal Recruits Wizard Witch Magic Archer Sparky
Lightning
Wizard Witch Magic Archer Sparky
Rocket
Wizard Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Magic Archer Wizard Witch Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Magic Archer Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Magic Archer
Fireball
The Log Magic Archer Sparky Mega Knight
Wizard
Sparky Mega Knight
Witch
Mega Knight
The Log
Fireball Magic Archer Sparky Mega Knight
Magic Archer
Royal Recruits Fireball The Log Mega Knight
Sparky
Fireball Wizard The Log
Mega Knight
Fireball Wizard Witch The Log Magic Archer

Defense Synergies 1 10

Royal Recruits
The Log
Fireball
The Log Mega Knight
Wizard
The Log Mega Knight
Witch
The Log Mega Knight
The Log
Fireball Royal Recruits Wizard Witch Magic Archer Sparky Mega Knight
Magic Archer
The Log Mega Knight
Sparky
The Log
Mega Knight
Fireball Wizard Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard The Log Magic Archer Sparky
Sparky Royal Recruits Witch The Log Mega Knight
Witch Sparky Mega Knight Royal Recruits
Royal Recruits Witch Sparky Mega Knight
Royal Recruits Fireball The Log Sparky Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball Wizard Witch Magic Archer
Royal Recruits Fireball The Log Magic Archer Sparky Mega Knight
Witch Sparky Royal Recruits
Royal Recruits Sparky Mega Knight
Witch Royal Recruits Fireball Wizard The Log Magic Archer Mega Knight
Fireball Wizard Witch Magic Archer
Royal Recruits Sparky Mega Knight Fireball Wizard Witch The Log
Fireball Wizard Sparky Mega Knight Royal Recruits Witch The Log Magic Archer
Royal Recruits Sparky Mega Knight
Royal Recruits Fireball The Log Sparky Mega Knight
Wizard Sparky Mega Knight Royal Recruits Fireball Witch
Fireball Mega Knight Royal Recruits Wizard Witch The Log Magic Archer
Wizard Witch The Log Royal Recruits Fireball Magic Archer Mega Knight
Sparky Royal Recruits
Royal Recruits Wizard Mega Knight Fireball Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Witch Sparky
Fireball Wizard The Log Magic Archer Mega Knight
Royal Recruits Mega Knight Witch The Log Sparky
Royal Recruits Mega Knight Fireball The Log Sparky
Royal Recruits Witch Sparky Mega Knight
Fireball Wizard Witch Magic Archer
Royal Recruits Sparky Fireball Witch
Mega Knight Royal Recruits Sparky
Royal Recruits Mega Knight Fireball Witch The Log Magic Archer Sparky
Royal Recruits Witch Sparky
Mega Knight Royal Recruits Witch Sparky
Royal Recruits Mega Knight Fireball The Log
Royal Recruits Mega Knight Fireball Wizard Witch Sparky
Royal Recruits Wizard Fireball Witch Magic Archer Sparky Mega Knight
Royal Recruits Witch Sparky Fireball The Log Magic Archer
Mega Knight Royal Recruits Fireball Wizard Witch The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits The Log Sparky
Fireball The Log Magic Archer
Fireball The Log Magic Archer Sparky
Royal Recruits Fireball The Log Sparky
Fireball Wizard The Log Magic Archer Sparky Mega Knight
Fireball Wizard Witch Magic Archer
Wizard Witch The Log Magic Archer Sparky
Fireball The Log Wizard Magic Archer
Fireball The Log Wizard
Fireball Sparky
Royal Recruits Fireball Wizard The Log Magic Archer Sparky
Fireball Wizard Magic Archer
Fireball The Log Magic Archer Sparky
Fireball Magic Archer
Fireball The Log Magic Archer Sparky
Fireball Wizard Witch The Log Magic Archer Sparky
Magic Archer Royal Recruits Fireball Wizard The Log Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard The Log Magic Archer Sparky Mega Knight
Fireball Wizard Witch The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Sparky Mega Knight
Fireball Wizard
The Log Sparky
Royal Recruits Fireball The Log
The Log Fireball Wizard Witch Magic Archer Sparky Mega Knight
Witch
Fireball The Log Wizard Witch Magic Archer Sparky
Fireball Wizard Witch The Log Magic Archer Sparky Mega Knight
Fireball The Log Magic Archer Sparky
Fireball Wizard Witch Magic Archer Sparky
Fireball Wizard Witch
Fireball Sparky
Fireball Wizard The Log Magic Archer Sparky Mega Knight
Fireball Magic Archer Sparky
Sparky Mega Knight
Fireball Wizard The Log Magic Archer Sparky
Royal Recruits Fireball Witch Magic Archer
Fireball Wizard Witch Magic Archer
The Log Fireball
Fireball Wizard Magic Archer Sparky Mega Knight
The Log Fireball Wizard Magic Archer
Fireball Sparky
Royal Recruits Sparky Mega Knight
Royal Recruits Fireball Witch The Log Magic Archer Sparky
Fireball Witch Magic Archer
Royal Recruits Fireball Witch The Log Magic Archer Sparky Mega Knight

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