My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Lava Hound
Giant Snowball
Bats Mega Minion Skeleton Army Clone Baby Dragon Lava Hound
Zap
Bats Skeleton Army Clone Lava Hound
Barbarian Barrel
Skeleton Army Clone
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone Lava Hound
Royal Delivery
Bats Mega Minion Skeleton Army Clone Baby Dragon Lava Hound
Fireball
Mega Minion Skeleton Army Clone Baby Dragon Lava Hound
Poison
Bats Mega Minion Skeleton Army Clone Lava Hound
Lightning
Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army Clone Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Skeleton Army Clone Baby Dragon Poison Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Mega Minion Clone Baby Dragon
Mega Minion
Lava Hound Bats Baby Dragon Poison
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Baby Dragon
Baby Dragon
Lava Hound Bats Mega Minion Clone Poison
Poison
Lava Hound Mega Minion Baby Dragon The Log
The Log
Poison
Lava Hound
Bats Mega Minion Clone Baby Dragon Poison Skeleton Army

Defense Synergies 0 8

Bats
Baby Dragon The Log
Mega Minion
Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Minion The Log
Clone
Baby Dragon
Bats Mega Minion The Log
Poison
The Log
The Log
Bats Mega Minion Skeleton Army Baby Dragon Poison
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Skeleton Army Bats Mega Minion The Log
Skeleton Army Bats Mega Minion
Skeleton Army Bats Mega Minion
Skeleton Army Poison The Log
Skeleton Army The Log Bats Mega Minion Baby Dragon
Bats Mega Minion Baby Dragon Poison
Baby Dragon Poison The Log
Skeleton Army
Skeleton Army
Bats Skeleton Army Poison Mega Minion Baby Dragon The Log
Mega Minion Bats Baby Dragon Poison
Skeleton Army Bats The Log
Skeleton Army Bats Mega Minion Baby Dragon Poison The Log
Skeleton Army
Skeleton Army The Log
Bats Skeleton Army Poison
Bats Mega Minion Skeleton Army Baby Dragon The Log
Baby Dragon Poison The Log Bats Mega Minion
Skeleton Army Bats Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Mega Minion Baby Dragon The Log
Skeleton Army Bats The Log
Skeleton Army Bats The Log
Skeleton Army
Poison Bats Baby Dragon
Skeleton Army Bats Mega Minion
Skeleton Army
Bats Mega Minion Skeleton Army Baby Dragon Poison The Log
Mega Minion Skeleton Army
Bats Mega Minion
Skeleton Army Poison The Log
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Bats Mega Minion Baby Dragon Poison The Log
Bats Poison Mega Minion Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log
Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon The Log
Poison Bats Mega Minion Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Bats Poison
Poison The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Bats
Mega Minion Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Mega Minion
Poison The Log Baby Dragon
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Bats Baby Dragon
Bats Mega Minion Poison
Mega Minion
Poison The Log
Poison
Poison The Log
Bats Skeleton Army
Poison Mega Minion Baby Dragon
The Log
Poison Mega Minion Baby Dragon
The Log Baby Dragon Poison
Poison
Mega Minion
Bats Baby Dragon Poison The Log
Bats Poison
Poison Baby Dragon The Log

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