My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Furnace Baby Dragon Witch
Zap
Royal Giant Furnace Witch
Barbarian Barrel
Knight Musketeer Furnace Witch
The Log
Royal Giant Musketeer Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Knight Musketeer Baby Dragon Witch
Fireball
Musketeer Furnace Baby Dragon Witch
Poison
Musketeer Furnace Witch
Lightning
Knight Musketeer Furnace Baby Dragon Witch
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Musketeer Furnace Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon Fireball Furnace Witch The Log
Royal Giant
Fireball Furnace Musketeer Baby Dragon Witch The Log
Fireball
Royal Giant Knight Baby Dragon The Log
Musketeer
Knight Royal Giant Baby Dragon The Log
Furnace
Royal Giant Knight Baby Dragon
Baby Dragon
Knight Royal Giant Fireball Musketeer Furnace Witch
Witch
Knight Royal Giant Baby Dragon
The Log
Knight Royal Giant Fireball Musketeer

Defense Synergies 3 12

Knight
Musketeer Fireball Furnace Baby Dragon Witch The Log
Royal Giant
Fireball
The Log Knight Musketeer
Musketeer
Knight The Log Fireball Furnace Baby Dragon
Furnace
Knight Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Furnace Witch The Log
Witch
Knight Baby Dragon The Log
The Log
Fireball Musketeer Knight Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Baby Dragon The Log
Knight Musketeer Furnace Witch The Log
Furnace Witch Knight Musketeer
Witch Knight Musketeer Furnace
Fireball The Log
Fireball The Log Musketeer Furnace Baby Dragon
Musketeer Furnace Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon The Log
Witch Musketeer Furnace
Knight Musketeer
Witch Knight Fireball Musketeer Furnace Baby Dragon The Log
Musketeer Fireball Furnace Baby Dragon Witch
Furnace Knight Fireball Musketeer Witch The Log
Fireball Furnace Baby Dragon Witch The Log
Knight Furnace
Fireball Furnace The Log
Knight Fireball Musketeer Furnace Witch
Fireball Knight Musketeer Furnace Baby Dragon Witch The Log
Furnace Baby Dragon Witch The Log Knight Fireball Musketeer
Musketeer
Knight Fireball Musketeer Furnace Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Witch
Fireball Knight Musketeer Baby Dragon The Log
Knight Musketeer Furnace Witch The Log
Knight Fireball Musketeer The Log
Knight Musketeer Witch
Fireball Furnace Musketeer Baby Dragon Witch
Knight Fireball Musketeer Furnace Witch
Knight
Knight Fireball Baby Dragon Witch The Log
Witch Musketeer
Knight Musketeer Witch
Fireball The Log
Knight Fireball Witch
Fireball Musketeer Furnace Baby Dragon Witch
Witch Knight Fireball Musketeer Furnace Baby Dragon The Log
Fireball Musketeer Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball Musketeer The Log
Fireball Furnace Baby Dragon The Log
Fireball Musketeer Furnace Baby Dragon Witch
Musketeer Furnace Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Furnace Baby Dragon The Log
Fireball Musketeer Furnace Baby Dragon Witch The Log
Fireball Musketeer Furnace Baby Dragon The Log
Fireball
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Furnace Baby Dragon Witch
Witch
Fireball The Log Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon Witch The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Furnace Baby Dragon Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch
The Log Fireball
Fireball Knight Musketeer Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch The Log

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