My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army
Giant Snowball
Minions Minion Horde Skeleton Army
Zap
Minions Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Skeleton Army Electro Wizard
Fireball
Minions Minion Horde Skeleton Army Electro Wizard
Poison
Minions Minion Horde Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Electro Wizard Minion Horde Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Minion Horde Golem The Log
Minions
Zap Golem
Minion Horde
Zap Golem
Skeleton Army
Lightning
Golem
Golem
Lightning Zap Minions Minion Horde The Log Electro Wizard
The Log
Zap Golem
Electro Wizard
Zap Golem

Defense Synergies 1 11

Zap
Electro Wizard Minions Minion Horde Skeleton Army The Log
Minions
Zap The Log Electro Wizard
Minion Horde
Zap The Log
Skeleton Army
Zap The Log Electro Wizard
Lightning
The Log
Golem
The Log
Zap Minions Minion Horde Skeleton Army Lightning Electro Wizard
Electro Wizard
Zap Minions Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army Zap Minions The Log Electro Wizard
Minion Horde Skeleton Army Minions Lightning Electro Wizard
Minion Horde Skeleton Army Minions Electro Wizard
Lightning Skeleton Army The Log
Skeleton Army The Log Zap Minions Electro Wizard
Minions Minion Horde Lightning Electro Wizard Zap
Lightning Zap The Log Electro Wizard
Minion Horde Minions Skeleton Army
Skeleton Army Minion Horde Electro Wizard
Minions Minion Horde Skeleton Army Electro Wizard Zap The Log
Minions Minion Horde Zap Electro Wizard
Minion Horde Skeleton Army Zap Minions Lightning The Log Electro Wizard
Skeleton Army Zap Minions Minion Horde The Log Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Zap Lightning The Log Electro Wizard
Minion Horde Minions Skeleton Army Electro Wizard
Zap Minions Minion Horde Skeleton Army The Log Electro Wizard
Zap The Log Minions Electro Wizard
Electro Wizard
Skeleton Army Minions Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard
Electro Wizard Zap Lightning The Log
Skeleton Army Zap Minions Minion Horde Lightning The Log Electro Wizard
Skeleton Army Lightning Zap Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army
Zap Minions Minion Horde Electro Wizard
Skeleton Army Minions Minion Horde Lightning Electro Wizard
Minion Horde Skeleton Army
Zap Minion Horde Lightning Electro Wizard Minions Skeleton Army The Log
Minion Horde Skeleton Army
Minions Minion Horde
Skeleton Army Lightning Zap The Log Electro Wizard
Skeleton Army Lightning Minion Horde
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Zap Minions Minion Horde Lightning The Log
Minions Zap Minion Horde The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
Zap The Log Electro Wizard
Lightning Minion Horde The Log
Lightning The Log
Zap Minion Horde The Log
Zap Minions Minion Horde
Minion Horde The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Minions Minion Horde Electro Wizard
Lightning Zap Minion Horde The Log Electro Wizard
Lightning Zap
Lightning The Log
Lightning Minions Minion Horde
Lightning Zap The Log
Lightning Zap Minion Horde The Log
Lightning Minion Horde The Log
Lightning
Minions Minion Horde Lightning
Lightning Zap The Log Electro Wizard
Lightning Zap The Log
Lightning Minions Minion Horde The Log
Lightning
Lightning The Log
Lightning Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap Lightning Electro Wizard
Lightning Zap The Log
Lightning Zap The Log
Lightning Zap Minion Horde Electro Wizard
Zap Lightning Electro Wizard Minions Minion Horde
Lightning Minion Horde
Lightning Zap Minion Horde The Log
Zap Lightning Minion Horde Electro Wizard
Minion Horde
Lightning The Log
Zap Minion Horde Lightning Electro Wizard Minions Skeleton Army
Lightning Zap Electro Wizard
The Log
Lightning Minion Horde Electro Wizard
The Log Zap Lightning
Lightning Zap
Minion Horde
Zap Minions Minion Horde Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard

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