My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner
Giant Snowball
Minion Horde Goblin Hut Skeleton Army Baby Dragon Miner
Zap
Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Knight Goblin Hut Wizard Skeleton Army
The Log
Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Knight Minion Horde Goblin Hut Wizard Skeleton Army Baby Dragon Miner
Fireball
Minion Horde Goblin Hut Wizard Skeleton Army Baby Dragon
Poison
Minion Horde Goblin Hut Wizard Skeleton Army
Lightning
Knight Goblin Hut Wizard Baby Dragon
Rocket
Minion Horde Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Miner Baby Dragon Minion Horde Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Minion Horde Goblin Hut Wizard The Log Miner
Minion Horde
Miner Knight
Goblin Hut
Knight Baby Dragon The Log Miner
Wizard
Knight Miner
Skeleton Army
Baby Dragon
Knight Goblin Hut Miner
The Log
Knight Goblin Hut Miner
Miner
Minion Horde Knight Goblin Hut Wizard Baby Dragon The Log

Defense Synergies 0 15

Knight
Minion Horde Goblin Hut Wizard Skeleton Army Baby Dragon The Log
Minion Horde
Knight The Log
Goblin Hut
Knight Wizard Skeleton Army Baby Dragon
Wizard
Knight Goblin Hut Skeleton Army The Log
Skeleton Army
Knight Goblin Hut Wizard The Log
Baby Dragon
Knight Goblin Hut The Log
The Log
Knight Minion Horde Wizard Skeleton Army Baby Dragon Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Goblin Hut Wizard Baby Dragon The Log
Minion Horde Skeleton Army Knight Goblin Hut The Log
Minion Horde Goblin Hut Skeleton Army Knight
Minion Horde Goblin Hut Skeleton Army Knight
Skeleton Army The Log
Skeleton Army The Log Baby Dragon
Minion Horde Goblin Hut Wizard Baby Dragon
Baby Dragon The Log
Minion Horde Goblin Hut Skeleton Army
Knight Skeleton Army Minion Horde Miner
Minion Horde Skeleton Army Knight Goblin Hut Wizard Baby Dragon The Log
Minion Horde Goblin Hut Wizard Baby Dragon
Minion Horde Goblin Hut Skeleton Army Knight Wizard The Log
Wizard Skeleton Army Minion Horde Goblin Hut Baby Dragon The Log
Skeleton Army Knight Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Hut The Log
Minion Horde Wizard Knight Goblin Hut Skeleton Army
Knight Minion Horde Goblin Hut Wizard Skeleton Army Baby Dragon The Log
Wizard Baby Dragon The Log Knight Goblin Hut
Goblin Hut
Wizard Skeleton Army Knight Minion Horde Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblin Hut
Knight Wizard Baby Dragon The Log Miner
Skeleton Army Knight Minion Horde Goblin Hut The Log
Skeleton Army Knight Minion Horde The Log
Knight Minion Horde Goblin Hut Skeleton Army
Wizard Minion Horde Goblin Hut Baby Dragon
Skeleton Army Knight Minion Horde Goblin Hut
Knight Minion Horde Skeleton Army
Minion Horde Knight Goblin Hut Skeleton Army Baby Dragon The Log
Minion Horde Goblin Hut Skeleton Army
Knight Minion Horde Goblin Hut
Skeleton Army The Log
Skeleton Army Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Knight Minion Horde Baby Dragon The Log
Minion Horde Goblin Hut Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Baby Dragon The Log
Baby Dragon The Log Miner
Minion Horde Goblin Hut Baby Dragon The Log Miner
Knight The Log
Wizard Minion Horde Baby Dragon The Log
Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Minion Horde
Miner Knight Minion Horde Wizard The Log
Wizard Baby Dragon
Knight Goblin Hut Baby Dragon The Log Miner
Minion Horde Baby Dragon
Goblin Hut Baby Dragon The Log
Minion Horde Goblin Hut Wizard Baby Dragon The Log
Minion Horde Goblin Hut Wizard Baby Dragon The Log
Minion Horde
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Miner
Minion Horde Baby Dragon The Log
Wizard
The Log
Minion Horde Baby Dragon The Log
The Log Wizard Baby Dragon
Minion Horde
The Log Miner Wizard Baby Dragon
Wizard Baby Dragon The Log Miner
Miner Baby Dragon The Log
Minion Horde Wizard Baby Dragon
Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard The Log Miner
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Goblin Hut Skeleton Army
Wizard Baby Dragon
The Log
Miner Knight Minion Horde Wizard Baby Dragon
The Log Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon The Log
Baby Dragon The Log Miner

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