My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Giant Skeleton Magic Archer
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Giant Skeleton Magic Archer
Fireball
Goblin Gang Tesla Hog Rider Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Tesla Hog Rider Poison Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Giant Skeleton
Tesla
Hog Rider
Goblin Gang The Log Tornado Poison Giant Skeleton Magic Archer
Tornado
Magic Archer Hog Rider Poison Giant Skeleton The Log
Poison
Hog Rider Tornado Giant Skeleton The Log
Giant Skeleton
Goblin Gang Hog Rider Tornado Poison The Log Magic Archer
The Log
Hog Rider Tornado Poison Giant Skeleton Magic Archer
Magic Archer
Tornado Hog Rider Giant Skeleton The Log

Defense Synergies 3 13

Goblin Gang
Tesla Giant Skeleton The Log Magic Archer
Tesla
Goblin Gang The Log Tornado Poison Magic Archer
Hog Rider
Tornado
Magic Archer Tesla Poison Giant Skeleton The Log
Poison
Tesla Tornado The Log
Giant Skeleton
Goblin Gang Tornado The Log Magic Archer
The Log
Tesla Goblin Gang Tornado Poison Giant Skeleton Magic Archer
Magic Archer
Tornado Goblin Gang Tesla Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer
Goblin Gang Tesla The Log
Goblin Gang Tesla Tornado Giant Skeleton
Tesla Goblin Gang
Tornado Poison Giant Skeleton The Log
Goblin Gang Tornado The Log Tesla Magic Archer
Tesla Tornado Goblin Gang Poison Magic Archer
Tesla Poison Giant Skeleton The Log Magic Archer
Tesla Goblin Gang Tornado
Goblin Gang Tornado Tesla Giant Skeleton
Goblin Gang Poison Tesla Tornado Giant Skeleton The Log Magic Archer
Tesla Goblin Gang Tornado Poison Magic Archer
Tesla Goblin Gang Giant Skeleton The Log
Goblin Gang Tesla Tornado Poison The Log Magic Archer
Goblin Gang Tesla
Tornado Goblin Gang Tesla The Log
Tesla Goblin Gang Tornado Poison
Tesla Goblin Gang Tornado The Log Magic Archer
Tornado Poison The Log Tesla Giant Skeleton Magic Archer
Tesla Tornado
Goblin Gang Tesla Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Giant Skeleton
Poison Goblin Gang Tesla The Log Magic Archer
Goblin Gang Giant Skeleton The Log
Goblin Gang Giant Skeleton Tesla Tornado The Log
Giant Skeleton Goblin Gang Tesla
Poison Goblin Gang Tesla Tornado Magic Archer
Goblin Gang Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Tornado Poison The Log Magic Archer
Goblin Gang Tesla
Tesla Giant Skeleton
Tornado Poison Giant Skeleton The Log
Giant Skeleton Goblin Gang Tesla
Tesla Magic Archer
Goblin Gang Tesla Tornado Poison Giant Skeleton The Log Magic Archer
Poison Tesla Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Giant Skeleton The Log
Poison Tornado The Log Magic Archer
Poison Giant Skeleton The Log Magic Archer
Poison Giant Skeleton The Log
Poison The Log Magic Archer
Poison Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Tornado Magic Archer
Poison The Log Tornado
Goblin Gang Tornado Poison
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Tornado Poison
Poison The Log Magic Archer
Tornado Poison The Log Magic Archer
Poison Giant Skeleton The Log Magic Archer
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Magic Archer
Poison The Log Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison
Poison The Log Magic Archer
Poison Magic Archer
Giant Skeleton
Poison The Log Magic Archer
Goblin Gang Magic Archer
Poison Tornado Magic Archer
The Log
Poison Goblin Gang Magic Archer
The Log Poison Magic Archer
Tornado Poison Giant Skeleton
Goblin Gang Tornado Poison Giant Skeleton The Log Magic Archer
Tornado Poison Magic Archer
Poison Tornado Giant Skeleton The Log Magic Archer

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