My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Barbarians Elite Barbarians Three Musketeers Magic Archer
The Log
Barbarians Elite Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Three Musketeers Magic Archer
Fireball
Barbarians Elite Barbarians Three Musketeers Magic Archer
Poison
Barbarians Three Musketeers Magic Archer
Lightning
Elite Barbarians Three Musketeers Magic Archer
Rocket
Barbarians Elite Barbarians Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Magic Archer Barbarians Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Giant
Barbarians
Elite Barbarians
Arrows Fireball Three Musketeers The Log
Fireball
Arrows Elite Barbarians Giant The Log Magic Archer
Giant
Arrows Fireball Three Musketeers The Log Magic Archer
Three Musketeers
Elite Barbarians Giant The Log
The Log
Elite Barbarians Fireball Giant Three Musketeers Magic Archer
Magic Archer
Fireball Giant The Log

Defense Synergies 1 5

Arrows
Barbarians Fireball
Barbarians
Arrows
Elite Barbarians
The Log
Fireball
The Log Arrows
Giant
Three Musketeers
The Log
The Log
Fireball Elite Barbarians Three Musketeers Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer
Barbarians Elite Barbarians Three Musketeers The Log
Barbarians Three Musketeers Elite Barbarians
Barbarians Elite Barbarians Three Musketeers
Arrows Barbarians Elite Barbarians Fireball The Log
Arrows Fireball The Log Magic Archer
Three Musketeers Arrows Fireball Magic Archer
Arrows Barbarians Fireball The Log Magic Archer
Barbarians Three Musketeers Elite Barbarians
Elite Barbarians Barbarians
Barbarians Arrows Fireball The Log Magic Archer
Arrows Three Musketeers Fireball Magic Archer
Barbarians Elite Barbarians Fireball Three Musketeers The Log
Fireball Three Musketeers Arrows Barbarians The Log Magic Archer
Barbarians Elite Barbarians Three Musketeers
Barbarians Elite Barbarians Fireball Three Musketeers The Log
Barbarians Three Musketeers Arrows Elite Barbarians Fireball
Arrows Fireball Barbarians Elite Barbarians Three Musketeers The Log Magic Archer
Arrows The Log Barbarians Fireball Magic Archer
Barbarians Elite Barbarians Three Musketeers
Arrows Barbarians Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball
Fireball Arrows Elite Barbarians The Log Magic Archer
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Three Musketeers
Arrows Fireball Three Musketeers Magic Archer
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball The Log Magic Archer
Barbarians Three Musketeers
Barbarians Elite Barbarians
Arrows Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Fireball Three Musketeers
Barbarians Fireball Three Musketeers Magic Archer
Barbarians Elite Barbarians Fireball Three Musketeers The Log Magic Archer
Arrows Barbarians Elite Barbarians Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows The Log
Arrows Fireball The Log Magic Archer
Arrows Fireball The Log Magic Archer
Arrows Barbarians Fireball The Log
Fireball Arrows The Log Magic Archer
Arrows Fireball Magic Archer
Arrows The Log Magic Archer
Arrows Fireball The Log Magic Archer
Arrows Fireball The Log
Elite Barbarians Fireball Three Musketeers
Arrows Fireball The Log Magic Archer
Fireball Arrows Magic Archer
Elite Barbarians Fireball Three Musketeers The Log Magic Archer
Arrows Fireball Magic Archer
Arrows Elite Barbarians Fireball The Log Magic Archer
Arrows Fireball Three Musketeers The Log Magic Archer
Magic Archer Arrows Fireball Three Musketeers The Log
Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers The Log Magic Archer
Arrows Fireball The Log Magic Archer
Fireball The Log Magic Archer
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball Magic Archer
Arrows Fireball The Log Magic Archer
Fireball Arrows The Log Magic Archer
Fireball Arrows The Log Magic Archer
Elite Barbarians Arrows Fireball Magic Archer
Fireball
Elite Barbarians Fireball
Arrows Fireball The Log Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball The Log Magic Archer
Barbarians Fireball Magic Archer
Fireball Arrows Three Musketeers Magic Archer
Arrows The Log Fireball
Fireball Three Musketeers Magic Archer
Arrows The Log Fireball Magic Archer
Arrows Fireball
Elite Barbarians Three Musketeers
Elite Barbarians Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer

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