My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Cannon Inferno Dragon Graveyard
Zap
Cannon Inferno Dragon Graveyard
Barbarian Barrel
Cannon Valkyrie Ice Wizard Graveyard
The Log
Cannon Graveyard
Earthquake
Cannon Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Ice Wizard Inferno Dragon Graveyard
Fireball
Cannon Ice Wizard Inferno Dragon
Poison
Cannon Ice Wizard Graveyard
Lightning
Cannon Valkyrie Ice Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Ice Wizard Fireball Valkyrie Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Graveyard Valkyrie The Log Ice Wizard
Cannon
Fireball
Zap Graveyard The Log
Valkyrie
Graveyard Zap
The Log
Zap Fireball Graveyard
Ice Wizard
Zap Graveyard
Inferno Dragon
Graveyard
Zap Fireball Valkyrie The Log Ice Wizard

Defense Synergies 4 15

Zap
Cannon Fireball Valkyrie The Log Ice Wizard Inferno Dragon
Cannon
Zap The Log Fireball Valkyrie Ice Wizard Inferno Dragon
Fireball
Zap The Log Cannon Valkyrie Ice Wizard
Valkyrie
Zap Cannon Fireball The Log Ice Wizard
The Log
Cannon Fireball Zap Valkyrie Ice Wizard Inferno Dragon
Ice Wizard
Zap Cannon Fireball Valkyrie The Log Inferno Dragon
Inferno Dragon
Zap Cannon The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Valkyrie The Log
Inferno Dragon Zap Cannon Valkyrie The Log Ice Wizard
Cannon Valkyrie Ice Wizard Inferno Dragon
Cannon Inferno Dragon Valkyrie Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Zap Cannon Valkyrie Ice Wizard
Inferno Dragon Zap Cannon Fireball Ice Wizard
Zap Cannon Fireball Valkyrie The Log
Cannon Inferno Dragon Ice Wizard
Cannon Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Cannon Fireball The Log
Inferno Dragon Zap Fireball Ice Wizard
Cannon Zap Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Zap Cannon The Log
Inferno Dragon Cannon
Zap Cannon Fireball The Log Inferno Dragon
Cannon Fireball Valkyrie
Cannon Fireball Zap Valkyrie The Log Ice Wizard
Zap Valkyrie The Log Cannon Fireball Ice Wizard Inferno Dragon
Cannon Inferno Dragon
Valkyrie Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie The Log Inferno Dragon
Zap Valkyrie The Log
Valkyrie Zap Fireball The Log
Cannon Valkyrie Inferno Dragon
Fireball Zap Ice Wizard
Fireball Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Zap Fireball Valkyrie The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Valkyrie
Zap Fireball Valkyrie The Log
Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Zap Fireball Valkyrie The Log Inferno Dragon
Valkyrie Zap Cannon Fireball The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball
Zap Fireball Valkyrie The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Ice Wizard
Inferno Dragon
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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