My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Barbarians Musketeer Princess
Zap
Spear Goblins Royal Giant Princess
Barbarian Barrel
Spear Goblins Barbarians Musketeer Princess
The Log
Spear Goblins Barbarians Royal Giant Musketeer Princess
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Princess
Royal Delivery
Spear Goblins Barbarians Musketeer Princess
Fireball
Barbarians Musketeer Princess
Poison
Spear Goblins Barbarians Musketeer Princess
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Tornado Princess Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Tornado Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Princess
Barbarians
Royal Giant
Fireball Spear Goblins Musketeer Tornado The Log Princess
Fireball
Royal Giant Tornado The Log Princess
Musketeer
Royal Giant The Log
Tornado
Fireball Royal Giant The Log Princess
The Log
Royal Giant Fireball Musketeer Tornado Princess
Princess
Spear Goblins Royal Giant Fireball Tornado The Log

Defense Synergies 3 9

Spear Goblins
Barbarians Musketeer The Log
Barbarians
Spear Goblins
Royal Giant
Fireball
Tornado The Log Musketeer Princess
Musketeer
The Log Spear Goblins Fireball Tornado
Tornado
Fireball Musketeer The Log Princess
The Log
Fireball Musketeer Spear Goblins Tornado Princess
Princess
Fireball Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer The Log
Barbarians Musketeer The Log
Barbarians Tornado Musketeer
Barbarians Musketeer
Barbarians Fireball Tornado The Log Princess
Fireball Tornado The Log Spear Goblins Musketeer
Musketeer Tornado Spear Goblins Fireball Princess
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Tornado Princess
Tornado Spear Goblins Barbarians Musketeer
Barbarians Spear Goblins Fireball Musketeer Tornado The Log Princess
Musketeer Spear Goblins Fireball Tornado Princess
Barbarians Fireball Musketeer The Log
Fireball Barbarians Tornado The Log Princess
Barbarians
Barbarians Tornado Fireball The Log
Barbarians Fireball Musketeer Tornado
Fireball Spear Goblins Barbarians Musketeer Tornado The Log
Tornado The Log Spear Goblins Barbarians Fireball Musketeer Princess
Barbarians Musketeer Tornado
Spear Goblins Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball
Fireball Musketeer The Log
Barbarians Spear Goblins Musketeer The Log
Barbarians Fireball Musketeer Tornado The Log
Barbarians Musketeer
Fireball Musketeer Tornado Princess
Spear Goblins Barbarians Fireball Musketeer
Barbarians
Spear Goblins Barbarians Fireball Tornado The Log
Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball Tornado The Log
Barbarians Fireball
Barbarians Fireball Musketeer Princess
Barbarians Spear Goblins Fireball Musketeer Tornado The Log
Barbarians Fireball Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer The Log
Fireball Musketeer Tornado The Log Princess
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Spear Goblins Musketeer Tornado Princess
Musketeer Tornado The Log Princess
Fireball The Log Tornado Princess
Fireball The Log Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log Princess
Fireball Musketeer Tornado Princess
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Princess Fireball Musketeer The Log
Spear Goblins Fireball Musketeer The Log Princess
Fireball Musketeer The Log Princess
Fireball Tornado
Fireball Musketeer The Log Princess
Fireball Tornado The Log Princess
Fireball Musketeer The Log
Fireball Tornado Princess
Musketeer Tornado The Log
Barbarians Fireball Musketeer The Log
Tornado The Log Fireball Princess
Fireball The Log Musketeer Tornado Princess
Fireball Musketeer Tornado The Log Princess
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado Princess
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Princess
Fireball The Log Princess
Spear Goblins Barbarians Fireball Musketeer Princess
Fireball Musketeer Tornado Princess
The Log Fireball
Fireball Musketeer Princess
The Log Fireball Musketeer Princess
Fireball Tornado
Musketeer
Fireball Musketeer Tornado The Log Princess
Fireball Musketeer Tornado Princess
Fireball Musketeer Tornado The Log Princess

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