My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Ram Rider
Giant Snowball
Guards Witch Lumberjack Ram Rider
Zap
Guards Witch Bandit Ram Rider
Barbarian Barrel
Wizard Guards Witch Bandit Lumberjack
The Log
Guards Witch Bandit Lumberjack Ram Rider
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Wizard Guards Witch Bandit Lumberjack Ram Rider
Fireball
Wizard Witch Bandit Lumberjack Ram Rider
Poison
Wizard Guards Witch
Lightning
Wizard Witch Bandit Lumberjack Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Bandit Fireball Lumberjack Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Bandit Fireball

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Ram Rider
Wizard
Bandit Lumberjack Ram Rider
Guards
The Log Bandit Lumberjack Ram Rider
Witch
Bandit Lumberjack Ram Rider
The Log
Fireball Guards Bandit Lumberjack Ram Rider
Bandit
Wizard Guards Witch The Log Lumberjack Ram Rider
Lumberjack
Wizard Guards Witch The Log Bandit Ram Rider
Ram Rider
Fireball Wizard Guards Witch The Log Bandit Lumberjack

Defense Synergies 1 19

Fireball
The Log Bandit Lumberjack Ram Rider
Wizard
Guards The Log Bandit Lumberjack
Guards
Wizard Witch The Log Lumberjack
Witch
Guards The Log Bandit Lumberjack
The Log
Fireball Wizard Guards Witch Bandit Lumberjack Ram Rider
Bandit
Fireball Wizard Witch The Log Lumberjack Ram Rider
Lumberjack
Fireball Wizard Guards Witch The Log Bandit Ram Rider
Ram Rider
Fireball The Log Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Ram Rider
Lumberjack Witch The Log Bandit Ram Rider
Witch Lumberjack Ram Rider Bandit
Witch Lumberjack Guards Bandit Ram Rider
Fireball The Log Lumberjack
Fireball The Log Guards Bandit Lumberjack
Ram Rider Fireball Wizard Witch
Fireball The Log Bandit Ram Rider
Witch Lumberjack
Guards Bandit Lumberjack
Guards Witch Fireball Wizard The Log Bandit Lumberjack Ram Rider
Fireball Wizard Witch Ram Rider
Lumberjack Fireball Wizard Guards Witch The Log Bandit Ram Rider
Fireball Wizard Guards Witch The Log Lumberjack
Bandit Lumberjack Ram Rider
Fireball The Log Bandit Lumberjack Ram Rider
Wizard Fireball Witch Lumberjack
Fireball Wizard Guards Witch The Log Bandit Lumberjack Ram Rider
Wizard Witch The Log Fireball Guards Bandit Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Fireball Guards Witch The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Witch Bandit
Fireball Bandit Wizard The Log Lumberjack
Guards Bandit Lumberjack Witch The Log Ram Rider
Guards Lumberjack Fireball The Log Bandit Ram Rider
Guards Witch Bandit Lumberjack Ram Rider
Fireball Wizard Witch Ram Rider
Guards Fireball Witch Bandit Lumberjack Ram Rider
Lumberjack
Fireball Witch The Log Bandit
Witch Guards
Guards Witch Lumberjack
Fireball Guards The Log
Fireball Wizard Guards Witch Bandit Lumberjack Ram Rider
Wizard Fireball Witch
Guards Witch Fireball The Log Lumberjack
Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Bandit
Fireball The Log Bandit Ram Rider
Fireball The Log Bandit
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Witch Ram Rider
Wizard Witch The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Bandit Ram Rider
Fireball Guards Lumberjack
Fireball Wizard The Log Bandit Ram Rider
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard Witch The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch Bandit Ram Rider
Fireball Wizard Witch The Log Bandit Ram Rider
Fireball The Log Bandit
Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Fireball Guards Witch Bandit
Fireball Wizard Witch Ram Rider
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball
Fireball Guards Witch The Log
Fireball Witch
Fireball Witch The Log Bandit

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