My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Wizard Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Archers Hog Rider Baby Dragon Inferno Dragon Lumberjack
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Wizard Lumberjack
The Log
Archers Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Wizard Baby Dragon Inferno Dragon Lumberjack
Fireball
Archers Hog Rider Wizard Baby Dragon Inferno Dragon Lumberjack
Poison
Archers Wizard
Lightning
Ice Golem Wizard Baby Dragon Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Hog Rider Baby Dragon Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Archers Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Hog Rider Baby Dragon Inferno Dragon Lumberjack
Ice Golem
Archers Hog Rider Lumberjack Baby Dragon
Hog Rider
Ice Golem The Log Archers Wizard Baby Dragon Lumberjack
Wizard
Hog Rider Lumberjack
Baby Dragon
Archers Ice Golem Hog Rider Inferno Dragon Lumberjack
The Log
Hog Rider Lumberjack
Inferno Dragon
Archers Baby Dragon
Lumberjack
Ice Golem Archers Hog Rider Wizard Baby Dragon The Log

Defense Synergies 1 15

Archers
Ice Golem Baby Dragon The Log Lumberjack
Ice Golem
Archers Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Hog Rider
Wizard
Ice Golem The Log Lumberjack
Baby Dragon
Archers Ice Golem The Log Inferno Dragon Lumberjack
The Log
Archers Ice Golem Wizard Baby Dragon Inferno Dragon Lumberjack
Inferno Dragon
Ice Golem Baby Dragon The Log
Lumberjack
Archers Ice Golem Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard Baby Dragon The Log
Inferno Dragon Lumberjack The Log
Lumberjack Archers Inferno Dragon
Inferno Dragon Lumberjack
The Log Lumberjack
The Log Archers Baby Dragon Lumberjack
Inferno Dragon Archers Wizard Baby Dragon
Ice Golem Baby Dragon The Log
Inferno Dragon Lumberjack
Archers Ice Golem Lumberjack
Archers Ice Golem Wizard Baby Dragon The Log Lumberjack
Inferno Dragon Archers Wizard Baby Dragon
Lumberjack Wizard The Log
Wizard Baby Dragon The Log Lumberjack
Inferno Dragon Lumberjack
The Log Inferno Dragon Lumberjack
Wizard Lumberjack
Archers Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log Archers Ice Golem Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Archers Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Ice Golem
Archers Ice Golem Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Lumberjack Ice Golem The Log
Lumberjack Ice Golem The Log
Inferno Dragon Lumberjack
Wizard Archers Ice Golem Baby Dragon
Archers Ice Golem Lumberjack
Inferno Dragon Lumberjack
Ice Golem Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
The Log
Ice Golem Wizard Lumberjack
Wizard Archers Baby Dragon
Archers Ice Golem Baby Dragon The Log Inferno Dragon Lumberjack
Archers Ice Golem Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Ice Golem The Log
Wizard Baby Dragon The Log
Wizard Ice Golem Baby Dragon
Archers Wizard Baby Dragon The Log
The Log Ice Golem Wizard Baby Dragon
The Log Wizard
Lumberjack
Wizard The Log
Archers Wizard Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon
Ice Golem Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Archers Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Ice Golem The Log Wizard Baby Dragon
Inferno Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Archers Ice Golem Wizard Baby Dragon
Wizard
Wizard The Log
Wizard The Log
Archers
Archers Wizard Baby Dragon
The Log
Wizard Baby Dragon Lumberjack
The Log Ice Golem Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon The Log

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