My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon Lumberjack
Zap
Barbarian Barrel
Tesla Barbarians Valkyrie Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Baby Dragon Lumberjack
Fireball
Tesla Barbarians Hog Rider Baby Dragon Lumberjack
Poison
Barbarians
Lightning
Tesla Valkyrie Baby Dragon Lumberjack
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Valkyrie Hog Rider Baby Dragon Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack
Tesla
Barbarians
Hog Rider
Valkyrie
Hog Rider Lumberjack Baby Dragon
Hog Rider
Arrows Valkyrie The Log Barbarians Baby Dragon Lumberjack
Baby Dragon
Valkyrie Hog Rider Lumberjack
The Log
Hog Rider Lumberjack
Lumberjack
Valkyrie Arrows Hog Rider Baby Dragon The Log

Defense Synergies 1 12

Arrows
Tesla Barbarians Valkyrie Lumberjack
Tesla
The Log Arrows Valkyrie Baby Dragon
Barbarians
Arrows
Valkyrie
Arrows Tesla Baby Dragon The Log Lumberjack
Hog Rider
Baby Dragon
Tesla Valkyrie The Log Lumberjack
The Log
Tesla Valkyrie Baby Dragon Lumberjack
Lumberjack
Arrows Valkyrie Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon The Log
Barbarians Lumberjack Tesla Valkyrie The Log
Tesla Barbarians Lumberjack Valkyrie
Tesla Barbarians Lumberjack Valkyrie
Arrows Barbarians Valkyrie The Log Lumberjack
Arrows The Log Tesla Valkyrie Baby Dragon Lumberjack
Tesla Arrows Baby Dragon
Arrows Tesla Barbarians Valkyrie Baby Dragon The Log
Tesla Barbarians Lumberjack
Tesla Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Arrows Tesla Baby Dragon The Log Lumberjack
Arrows Tesla Baby Dragon
Tesla Barbarians Lumberjack Valkyrie The Log
Valkyrie Arrows Tesla Barbarians Baby Dragon The Log Lumberjack
Barbarians Tesla Lumberjack
Barbarians Tesla The Log Lumberjack
Tesla Barbarians Arrows Valkyrie Lumberjack
Arrows Tesla Barbarians Valkyrie Baby Dragon The Log Lumberjack
Arrows Valkyrie Baby Dragon The Log Tesla Barbarians Lumberjack
Barbarians Tesla Lumberjack
Valkyrie Arrows Tesla Barbarians Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Tesla
Arrows Tesla Valkyrie Baby Dragon The Log Lumberjack
Barbarians Lumberjack Valkyrie The Log
Valkyrie Lumberjack Tesla Barbarians The Log
Barbarians Tesla Valkyrie Lumberjack
Arrows Tesla Baby Dragon
Tesla Barbarians Valkyrie Lumberjack
Tesla Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Baby Dragon The Log
Tesla Barbarians
Tesla Barbarians Valkyrie Lumberjack
Arrows Barbarians Valkyrie The Log
Barbarians Tesla Valkyrie Lumberjack
Tesla Barbarians Valkyrie Baby Dragon
Tesla Barbarians Valkyrie Baby Dragon The Log Lumberjack
Arrows Valkyrie Tesla Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Barbarians Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Lumberjack
Arrows Valkyrie The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Barbarians Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log
Arrows
Arrows The Log
Barbarians
Arrows Baby Dragon
Arrows The Log
Valkyrie Baby Dragon Lumberjack
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log
Baby Dragon The Log

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