My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Mega Minion Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Archers Musketeer Electro Wizard
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mega Minion Musketeer Hog Rider Electro Wizard
Fireball
Archers Mega Minion Musketeer Hog Rider Electro Wizard
Poison
Archers Mega Minion Musketeer Electro Wizard
Lightning
Mega Minion Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Fireball Musketeer Hog Rider Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Mega Minion Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log Electro Wizard
Musketeer
Hog Rider The Log
Hog Rider
Fireball Musketeer Lightning The Log Archers Electro Wizard
Lightning
Hog Rider
The Log
Hog Rider Fireball Musketeer
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 11

Archers
Mega Minion The Log Electro Wizard
Mega Minion
Archers Musketeer The Log Electro Wizard
Fireball
The Log Musketeer Electro Wizard
Musketeer
The Log Mega Minion Fireball Electro Wizard
Hog Rider
Lightning
The Log
The Log
Fireball Musketeer Archers Mega Minion Lightning Electro Wizard
Electro Wizard
Archers Mega Minion Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Fireball Musketeer The Log Electro Wizard
Mega Minion Musketeer The Log Electro Wizard
Archers Mega Minion Musketeer Lightning Electro Wizard
Mega Minion Musketeer Electro Wizard
Lightning Fireball The Log
Fireball The Log Archers Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Lightning Electro Wizard Archers Fireball
Lightning Fireball Musketeer The Log Electro Wizard
Musketeer
Archers Musketeer Electro Wizard
Archers Electro Wizard Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Archers Fireball Electro Wizard
Fireball Musketeer Lightning The Log Electro Wizard
Fireball Mega Minion The Log Electro Wizard
Electro Wizard
Fireball Lightning The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Archers Mega Minion Musketeer The Log Electro Wizard
The Log Archers Mega Minion Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Archers Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Mega Minion Musketeer Lightning The Log
Musketeer Lightning The Log Electro Wizard
Lightning Fireball Musketeer The Log Electro Wizard
Musketeer
Fireball Archers Musketeer Electro Wizard
Archers Mega Minion Fireball Musketeer Lightning Electro Wizard
Lightning Electro Wizard Mega Minion Fireball The Log
Mega Minion Musketeer
Mega Minion Musketeer
Lightning Fireball The Log Electro Wizard
Lightning Fireball
Archers Fireball Musketeer
Electro Wizard Archers Mega Minion Fireball Musketeer Lightning The Log
Archers Mega Minion Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Lightning Fireball The Log
Lightning Fireball Musketeer The Log
Fireball The Log
Fireball Mega Minion Musketeer
Archers Musketeer The Log
Fireball The Log Lightning
Fireball The Log Lightning
Lightning Fireball Musketeer Electro Wizard
Lightning Fireball Musketeer The Log Electro Wizard
Fireball Lightning Archers Musketeer
Lightning Fireball Musketeer The Log
Lightning Fireball Musketeer
Lightning Fireball Musketeer The Log
Lightning Fireball Musketeer The Log
Lightning Fireball Musketeer The Log
Lightning Fireball
Lightning
Lightning Archers Mega Minion Fireball Musketeer The Log Electro Wizard
Lightning Fireball The Log
Lightning Fireball Musketeer The Log
Lightning Fireball
Musketeer Lightning The Log
Lightning Fireball Musketeer The Log
The Log Fireball
Mega Minion
Fireball The Log Musketeer Lightning Electro Wizard
Fireball Lightning Musketeer The Log
Fireball Lightning Musketeer The Log
Lightning Archers Fireball Musketeer Electro Wizard
Lightning Electro Wizard Mega Minion Fireball Musketeer
Lightning Mega Minion Fireball
Lightning Fireball Musketeer The Log
Lightning Fireball Electro Wizard
Fireball Lightning The Log
Lightning Electro Wizard Archers Fireball Musketeer
Fireball Lightning Archers Mega Minion Musketeer Electro Wizard
The Log Fireball
Fireball Lightning Mega Minion Musketeer Electro Wizard
The Log Fireball Musketeer Lightning
Lightning Fireball
Mega Minion Musketeer
Fireball Musketeer Lightning The Log Electro Wizard
Fireball Musketeer Lightning Electro Wizard
Lightning Fireball Musketeer The Log Electro Wizard

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