My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Mega Minion Hog Rider
Zap
Bats
Barbarian Barrel
Barbarians Ice Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Mega Minion Hog Rider Ice Wizard
Fireball
Barbarians Mega Minion Hog Rider Ice Wizard
Poison
Bats Barbarians Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mega Minion Ice Wizard Hog Rider Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Mega Minion

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mega Minion
Zap
Arrows Mega Minion Hog Rider Bats Ice Wizard
Arrows
Zap Hog Rider Mega Minion Lightning
Barbarians
Hog Rider
Mega Minion
Zap Bats Arrows
Hog Rider
Bats Zap Arrows Lightning Barbarians
Lightning
Hog Rider Arrows
Ice Wizard
Zap

Defense Synergies 1 10

Bats
Zap Ice Wizard
Zap
Mega Minion Bats Arrows Barbarians Ice Wizard
Arrows
Zap Barbarians Mega Minion Lightning Ice Wizard
Barbarians
Zap Arrows
Mega Minion
Zap Arrows Ice Wizard
Hog Rider
Lightning
Arrows
Ice Wizard
Bats Zap Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion
Barbarians Bats Zap Mega Minion Ice Wizard
Barbarians Bats Mega Minion Lightning Ice Wizard
Barbarians Bats Mega Minion Ice Wizard
Lightning Arrows Barbarians
Arrows Bats Zap Mega Minion Ice Wizard
Bats Mega Minion Lightning Zap Arrows Ice Wizard
Lightning Zap Arrows Barbarians
Barbarians Ice Wizard
Barbarians Ice Wizard
Bats Barbarians Ice Wizard Zap Arrows Mega Minion
Arrows Mega Minion Bats Zap Ice Wizard
Barbarians Bats Zap Lightning Ice Wizard
Bats Zap Arrows Barbarians Mega Minion
Barbarians
Barbarians Zap Lightning
Barbarians Bats Arrows
Arrows Bats Zap Barbarians Mega Minion Ice Wizard
Zap Arrows Bats Barbarians Mega Minion Ice Wizard
Barbarians
Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows Mega Minion Lightning
Barbarians Bats Zap Lightning
Lightning Bats Zap Barbarians
Barbarians
Arrows Bats Zap Ice Wizard
Bats Barbarians Mega Minion Lightning Ice Wizard
Barbarians
Zap Lightning Bats Barbarians Mega Minion
Barbarians Mega Minion
Bats Barbarians Mega Minion
Lightning Zap Arrows Barbarians
Barbarians Lightning
Barbarians
Barbarians Bats Zap Mega Minion Lightning
Bats Arrows Zap Barbarians Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Ice Wizard
Lightning Arrows
Lightning Arrows Barbarians
Zap Arrows
Arrows Bats Zap Mega Minion Ice Wizard
Arrows
Arrows Zap Lightning Ice Wizard
Arrows Zap Lightning
Lightning Bats
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Zap Arrows Mega Minion
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Barbarians
Zap Arrows Ice Wizard
Mega Minion
Arrows Zap Lightning Ice Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Bats Zap Arrows Ice Wizard
Zap Lightning Bats Mega Minion
Lightning Mega Minion
Lightning Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning Bats Barbarians
Lightning Zap Arrows Mega Minion Ice Wizard
Arrows
Lightning Mega Minion
Arrows Zap Lightning
Lightning Zap Arrows
Mega Minion
Zap Bats Lightning
Bats Zap Lightning
Lightning Zap

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