My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Clone Balloon Inferno Dragon Lava Hound
Zap
Bats Clone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Tesla Valkyrie Clone
The Log
Clone
Earthquake
Tesla Clone
Arrows
Bats Clone Lava Hound
Royal Delivery
Bats Valkyrie Clone Balloon Inferno Dragon Lava Hound
Fireball
Tesla Clone Balloon Inferno Dragon Lava Hound
Poison
Bats Clone Balloon Lava Hound
Lightning
Tesla Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Tesla Valkyrie Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Clone Tesla

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Lava Hound Zap Clone Inferno Dragon
Zap
Balloon Bats Valkyrie Lava Hound
Tesla
Valkyrie
Bats Balloon Zap
Clone
Balloon Lava Hound Bats Inferno Dragon
Balloon
Bats Zap Valkyrie Clone Lava Hound
Inferno Dragon
Lava Hound Bats Clone
Lava Hound
Bats Clone Balloon Inferno Dragon Zap

Defense Synergies 0 9

Bats
Zap Tesla Valkyrie Inferno Dragon
Zap
Bats Tesla Valkyrie Inferno Dragon
Tesla
Bats Zap Valkyrie Inferno Dragon
Valkyrie
Bats Zap Tesla
Clone
Balloon
Inferno Dragon
Bats Zap Tesla
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie
Inferno Dragon Bats Zap Tesla Valkyrie
Tesla Bats Valkyrie Inferno Dragon
Tesla Inferno Dragon Bats Valkyrie
Valkyrie
Bats Zap Tesla Valkyrie
Bats Tesla Inferno Dragon Zap
Zap Tesla Valkyrie
Tesla Inferno Dragon
Tesla Valkyrie
Bats Valkyrie Zap Tesla
Tesla Inferno Dragon Bats Zap
Tesla Bats Zap Valkyrie
Valkyrie Bats Zap Tesla
Inferno Dragon Tesla
Zap Tesla Inferno Dragon
Tesla Bats Valkyrie
Tesla Bats Zap Valkyrie
Zap Valkyrie Bats Tesla Inferno Dragon
Tesla Inferno Dragon
Valkyrie Bats Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla
Zap Tesla Valkyrie Inferno Dragon
Bats Zap Valkyrie
Valkyrie Bats Zap Tesla
Tesla Valkyrie Inferno Dragon
Bats Zap Tesla
Bats Tesla Valkyrie
Tesla Valkyrie Inferno Dragon
Zap Bats Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Valkyrie
Zap Valkyrie
Tesla Valkyrie
Tesla Valkyrie
Tesla Bats Zap Valkyrie Inferno Dragon
Bats Valkyrie Zap Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap
Bats
Zap Valkyrie
Zap
Zap
Zap
Bats
Zap
Zap Valkyrie
Zap
Zap Valkyrie
Inferno Dragon
Zap
Zap
Zap
Bats Zap
Zap Bats
Zap
Zap
Zap Bats
Zap
Valkyrie
Zap
Zap
Zap Bats
Bats Zap
Zap

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