My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon Lava Hound
Giant Snowball
Skeletons Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound
Zap
Skeletons Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound
Fireball
Mega Minion Baby Dragon Balloon Inferno Dragon Lava Hound
Poison
Mega Minion Balloon Lava Hound
Lightning
Mega Minion Baby Dragon Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mega Minion Tornado Baby Dragon Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Mega Minion Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Lava Hound Mega Minion
Mega Minion
Lava Hound Arrows Baby Dragon Balloon
Tornado
Baby Dragon Balloon
Baby Dragon
Tornado Lava Hound Mega Minion Balloon Inferno Dragon
Balloon
Arrows Lava Hound Mega Minion Tornado Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Arrows Mega Minion Baby Dragon Balloon Inferno Dragon

Defense Synergies 0 11

Skeletons
Mega Minion Tornado Baby Dragon Inferno Dragon
Arrows
Mega Minion Tornado
Mega Minion
Skeletons Arrows Tornado Baby Dragon
Tornado
Skeletons Arrows Mega Minion Baby Dragon Inferno Dragon
Baby Dragon
Skeletons Mega Minion Tornado Inferno Dragon
Balloon
Inferno Dragon
Skeletons Tornado Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Inferno Dragon Skeletons Mega Minion
Tornado Skeletons Mega Minion Inferno Dragon
Inferno Dragon Skeletons Mega Minion
Arrows Tornado
Arrows Tornado Skeletons Mega Minion Baby Dragon
Mega Minion Tornado Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon Skeletons Tornado
Tornado Skeletons
Skeletons Arrows Mega Minion Tornado Baby Dragon
Arrows Mega Minion Inferno Dragon Tornado Baby Dragon
Skeletons
Arrows Mega Minion Tornado Baby Dragon
Inferno Dragon
Tornado Inferno Dragon
Skeletons Arrows Tornado
Arrows Mega Minion Tornado Baby Dragon
Arrows Tornado Baby Dragon Mega Minion Inferno Dragon
Tornado Inferno Dragon
Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Mega Minion Baby Dragon Inferno Dragon
Skeletons
Tornado
Skeletons Inferno Dragon
Arrows Skeletons Tornado Baby Dragon
Skeletons Mega Minion
Inferno Dragon
Skeletons Mega Minion Tornado Baby Dragon Inferno Dragon
Skeletons Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Arrows Tornado
Skeletons
Baby Dragon
Skeletons Mega Minion Tornado Baby Dragon Inferno Dragon
Arrows Mega Minion Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Tornado Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Mega Minion Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Tornado
Arrows Tornado
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Arrows Mega Minion Baby Dragon
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Baby Dragon
Mega Minion Inferno Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Mega Minion
Mega Minion
Arrows
Arrows
Arrows
Arrows Mega Minion Tornado Baby Dragon
Arrows
Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Mega Minion
Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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