My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Princess Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Lava Hound
Giant Snowball
Goblins Bomber Princess Lava Hound
Zap
Goblins Bomber Royal Giant Princess Lava Hound
Barbarian Barrel
Goblins Bomber Princess Electro Wizard
The Log
Goblins Bomber Royal Giant Princess
Earthquake
Bomber
Arrows
Goblins Bomber Princess Lava Hound
Royal Delivery
Goblins Bomber Princess Electro Wizard Lava Hound
Fireball
Bomber Princess Electro Wizard Lava Hound
Poison
Bomber Princess Electro Wizard Lava Hound
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Princess Electro Wizard Royal Giant Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bomber
Royal Giant
Royal Giant
Bomber Goblins Rocket The Log Princess Electro Wizard
Rocket
Royal Giant Lava Hound
The Log
Royal Giant Princess
Princess
Royal Giant The Log
Electro Wizard
Royal Giant
Lava Hound
Rocket

Defense Synergies 0 9

Goblins
Bomber The Log Princess Electro Wizard
Bomber
Goblins The Log Electro Wizard
Royal Giant
Rocket
The Log
The Log
Goblins Bomber Rocket Princess Electro Wizard
Princess
Goblins The Log
Electro Wizard
Goblins Bomber The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber The Log Electro Wizard
Goblins Bomber The Log Electro Wizard
Rocket Goblins Bomber Electro Wizard
Goblins Bomber Electro Wizard
Bomber Rocket The Log Princess
The Log Goblins Bomber Electro Wizard
Rocket Electro Wizard Princess
Rocket The Log Electro Wizard
Goblins Princess
Goblins Bomber Electro Wizard
Goblins Electro Wizard Bomber The Log Princess
Princess Electro Wizard
Bomber Rocket The Log Electro Wizard
Bomber Rocket Goblins The Log Princess Electro Wizard
Electro Wizard
Rocket The Log Electro Wizard
Goblins Bomber Electro Wizard
Goblins Bomber The Log Electro Wizard
The Log Bomber Princess Electro Wizard
Electro Wizard
Bomber Goblins The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Wizard
Electro Wizard Bomber Rocket The Log
Goblins Rocket The Log Electro Wizard
Rocket The Log Electro Wizard
Rocket Princess Electro Wizard
Rocket Goblins Electro Wizard
Rocket Electro Wizard Goblins The Log
Rocket The Log Electro Wizard
Rocket
Bomber Princess
Electro Wizard Goblins Bomber Rocket The Log
Bomber The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket The Log
The Log Princess Electro Wizard
Rocket The Log
Rocket The Log
Bomber Rocket The Log
Rocket Princess
Bomber The Log Princess
The Log Princess
The Log
Rocket Goblins Electro Wizard
Rocket The Log Princess Electro Wizard
Rocket Princess
Rocket The Log Princess
Rocket Princess
Princess The Log
Rocket Bomber The Log Princess
Rocket The Log Princess
Rocket
Bomber Rocket
Rocket Bomber The Log Princess Electro Wizard
Rocket Bomber The Log Princess
Rocket The Log
Rocket Princess
Rocket The Log
Rocket The Log
The Log Bomber Princess
The Log Princess Electro Wizard
The Log Princess
Rocket The Log
Princess Electro Wizard
Rocket Electro Wizard
Bomber Rocket The Log
Rocket Princess Electro Wizard
Rocket The Log Princess
Electro Wizard Rocket Princess
Rocket Princess Electro Wizard
The Log
Rocket Princess Electro Wizard
The Log Bomber Princess
Rocket
Rocket The Log Princess Electro Wizard
Rocket Princess Electro Wizard
Rocket The Log Princess Electro Wizard

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