My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Collector Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Lava Hound
Giant Snowball
Bats Mega Minion Witch Miner Lava Hound
Zap
Bats Witch Lava Hound
Barbarian Barrel
Witch
The Log
Witch
Earthquake
Elixir Collector Witch
Arrows
Bats Witch Lava Hound
Royal Delivery
Bats Mega Minion Witch Miner Lava Hound
Fireball
Mega Minion Elixir Collector Witch Lava Hound
Poison
Bats Mega Minion Elixir Collector Witch Lava Hound
Lightning
Mega Minion Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mega Minion Miner Witch Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Mega Minion

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Zap Mega Minion
Zap
Arrows Mega Minion Miner Bats Witch Lava Hound
Arrows
Zap Lava Hound Mega Minion Miner
Mega Minion
Zap Lava Hound Bats Arrows Miner
Elixir Collector
Witch
Zap Miner Lava Hound
Miner
Bats Zap Lava Hound Arrows Mega Minion Witch
Lava Hound
Bats Arrows Mega Minion Miner Zap Witch

Defense Synergies 1 7

Bats
Zap
Zap
Mega Minion Bats Arrows Witch Miner
Arrows
Zap Mega Minion
Mega Minion
Zap Arrows Witch Miner
Elixir Collector
Witch
Zap Mega Minion
Miner
Zap Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Bats Zap Mega Minion Witch
Witch Bats Mega Minion
Witch Bats Mega Minion
Arrows
Arrows Bats Zap Mega Minion
Bats Mega Minion Zap Arrows Witch
Zap Arrows
Witch
Miner
Bats Witch Zap Arrows Mega Minion
Arrows Mega Minion Bats Zap Witch
Bats Zap Witch
Bats Zap Arrows Mega Minion Witch
Zap
Bats Arrows Witch
Arrows Bats Zap Mega Minion Witch
Zap Arrows Witch Bats Mega Minion
Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Arrows Mega Minion Miner
Bats Zap Witch
Bats Zap
Witch
Arrows Bats Zap Witch
Bats Mega Minion Witch
Zap Bats Mega Minion Witch
Witch Mega Minion
Bats Mega Minion Witch
Zap Arrows
Witch
Witch
Witch Bats Zap Mega Minion
Bats Arrows Zap Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows
Zap Arrows
Arrows Bats Zap Mega Minion Witch
Arrows Witch
Arrows Zap
Arrows Miner Zap
Bats
Miner Zap Arrows
Zap Arrows
Miner
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows Mega Minion
Zap Arrows Witch Miner
Arrows
Zap Arrows
Zap Arrows Witch
Mega Minion Witch
Arrows Miner Zap Witch
Zap Arrows Witch Miner
Miner Zap Arrows
Bats Zap Arrows Witch
Zap Bats Mega Minion Witch
Mega Minion
Zap Arrows Miner
Zap Arrows
Arrows
Zap Bats Witch
Zap Arrows Mega Minion Witch
Arrows
Miner Mega Minion
Arrows Zap
Zap Arrows
Mega Minion
Zap Bats Witch
Bats Zap Witch
Zap Witch Miner

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