My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Tombstone Guards Electro Dragon Inferno Dragon Lava Hound
Zap
Tombstone Guards Inferno Dragon Lava Hound
Barbarian Barrel
Tombstone Guards
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Tombstone Guards Lava Hound
Royal Delivery
Guards Electro Dragon Inferno Dragon Lava Hound
Fireball
Tombstone Electro Dragon Inferno Dragon Lava Hound
Poison
Tombstone Guards Electro Dragon Lava Hound
Lightning
Tombstone Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Guards Tornado Fireball Inferno Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Guards Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Guards Electro Dragon Lava Hound
Tombstone
Fireball
Zap Tornado Lava Hound
Guards
Zap Lava Hound
Tornado
Zap Fireball Electro Dragon
Electro Dragon
Lava Hound Zap Tornado Inferno Dragon
Inferno Dragon
Lava Hound Electro Dragon
Lava Hound
Fireball Electro Dragon Inferno Dragon Zap Guards

Defense Synergies 2 13

Zap
Fireball Tombstone Guards Tornado Electro Dragon Inferno Dragon
Tombstone
Zap Fireball Guards Electro Dragon Inferno Dragon
Fireball
Zap Tornado Tombstone
Guards
Zap Tombstone Electro Dragon
Tornado
Fireball Zap Electro Dragon Inferno Dragon
Electro Dragon
Zap Tombstone Guards Tornado Inferno Dragon
Inferno Dragon
Zap Tombstone Tornado Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Electro Dragon
Inferno Dragon Zap Tombstone Electro Dragon
Tornado Tombstone Electro Dragon Inferno Dragon
Inferno Dragon Tombstone Guards Electro Dragon
Tombstone Fireball Tornado
Fireball Tornado Zap Guards Electro Dragon
Tornado Inferno Dragon Zap Tombstone Fireball Electro Dragon
Zap Fireball Electro Dragon
Inferno Dragon Tombstone Tornado
Guards Tornado
Guards Zap Tombstone Fireball Tornado Electro Dragon
Inferno Dragon Zap Fireball Tornado Electro Dragon
Tombstone Zap Fireball Guards Electro Dragon
Fireball Zap Tombstone Guards Tornado Electro Dragon
Inferno Dragon Tombstone
Tornado Zap Fireball Inferno Dragon
Tombstone Fireball Tornado Electro Dragon
Tombstone Fireball Zap Guards Tornado Electro Dragon
Zap Tornado Tombstone Fireball Guards Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Fireball Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tombstone Fireball
Fireball Zap Electro Dragon Inferno Dragon
Tombstone Guards Zap Electro Dragon
Guards Zap Fireball Tornado
Tombstone Guards Inferno Dragon
Fireball Zap Tornado Electro Dragon
Guards Tombstone Fireball
Inferno Dragon
Zap Electro Dragon Tombstone Fireball Tornado Inferno Dragon
Tombstone Guards Inferno Dragon
Inferno Dragon Tombstone Guards Electro Dragon
Zap Fireball Guards Tornado
Tombstone Fireball Guards
Fireball Electro Dragon
Tombstone Guards Electro Dragon Zap Fireball Tornado Inferno Dragon
Zap Fireball Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Electro Dragon
Fireball Guards
Fireball Zap
Fireball Zap Tornado Electro Dragon
Tornado
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Guards Tornado Electro Dragon
Zap Fireball Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Zap Fireball Electro Dragon
Zap Fireball Tornado Electro Dragon
Fireball
Fireball Tornado
Tornado
Zap Fireball Electro Dragon
Zap Tornado Fireball Electro Dragon
Inferno Dragon
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado
Zap Fireball Tornado Electro Dragon
Zap Electro Dragon Fireball Guards
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Tombstone Fireball Guards Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball Tornado
Electro Dragon
Zap Electro Dragon Fireball Guards Tornado
Zap Fireball Tornado Electro Dragon
Electro Dragon Zap Fireball Tornado

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