My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Flying Machine Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Lava Hound
Giant Snowball
Archers Barbarians Mega Minion Flying Machine Lava Hound
Zap
Archers Flying Machine Lava Hound
Barbarian Barrel
Archers Barbarians
The Log
Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers Flying Machine Lava Hound
Royal Delivery
Archers Barbarians Mega Minion Mini P.E.K.K.A Flying Machine Lava Hound
Fireball
Archers Barbarians Mega Minion Flying Machine Lava Hound
Poison
Archers Barbarians Mega Minion Flying Machine Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Fireball Mini P.E.K.K.A Flying Machine Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Archers Mini P.E.K.K.A Flying Machine Lava Hound
Archers
Zap Mini P.E.K.K.A Lava Hound
Barbarians
Mega Minion
Zap Lava Hound Fireball
Fireball
Zap Lava Hound Mega Minion
Mini P.E.K.K.A
Zap Archers
Flying Machine
Lava Hound Zap
Lava Hound
Mega Minion Fireball Flying Machine Zap Archers

Defense Synergies 3 7

Zap
Mega Minion Fireball Mini P.E.K.K.A Archers Barbarians Flying Machine
Archers
Zap Mega Minion Mini P.E.K.K.A
Barbarians
Zap
Mega Minion
Zap Archers Flying Machine
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Fireball
Flying Machine
Zap Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Flying Machine
Barbarians Mini P.E.K.K.A Zap Mega Minion Flying Machine
Barbarians Mini P.E.K.K.A Archers Mega Minion
Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Archers Mega Minion Flying Machine
Mega Minion Zap Archers Fireball Flying Machine
Zap Barbarians Fireball Flying Machine
Barbarians Mini P.E.K.K.A
Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Zap Mega Minion Fireball Flying Machine
Mega Minion Zap Archers Fireball Flying Machine
Barbarians Mini P.E.K.K.A Zap Fireball Flying Machine
Fireball Zap Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Archers Barbarians Mega Minion Flying Machine
Zap Archers Barbarians Mega Minion Fireball Flying Machine
Barbarians Mini P.E.K.K.A
Archers Barbarians Fireball Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mega Minion Mini P.E.K.K.A Flying Machine
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fireball Zap Archers Flying Machine
Mini P.E.K.K.A Archers Barbarians Mega Minion Fireball Flying Machine
Mini P.E.K.K.A Barbarians
Zap Barbarians Mega Minion Fireball Mini P.E.K.K.A Flying Machine
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A Flying Machine
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Archers Barbarians Fireball Flying Machine
Barbarians Zap Archers Mega Minion Fireball Mini P.E.K.K.A Flying Machine
Zap Archers Barbarians Mega Minion Fireball Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Barbarians Fireball Flying Machine
Fireball Zap
Fireball Zap Mega Minion Flying Machine
Archers Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Mini P.E.K.K.A
Zap Fireball Flying Machine
Fireball Zap Archers Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Barbarians Fireball Flying Machine
Zap Fireball
Mega Minion
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Archers Fireball Flying Machine
Zap Mega Minion Fireball Flying Machine
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball Flying Machine
Fireball Zap Archers Mega Minion Flying Machine
Fireball
Fireball Mega Minion Mini P.E.K.K.A Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Mega Minion Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine

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