My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblin Barrel Clone Baby Dragon Balloon Electro Dragon Inferno Dragon Lava Hound
Zap
Goblin Barrel Clone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Barrel Clone
The Log
Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone Lava Hound
Royal Delivery
Goblin Barrel Clone Baby Dragon Balloon Electro Dragon Inferno Dragon Lava Hound
Fireball
Goblin Barrel Clone Baby Dragon Balloon Electro Dragon Inferno Dragon Lava Hound
Poison
Clone Balloon Electro Dragon Lava Hound
Lightning
Baby Dragon Balloon Electro Dragon Inferno Dragon
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Clone Tornado Baby Dragon Inferno Dragon Balloon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Clone Tornado Baby Dragon

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Clone Baby Dragon Balloon Lava Hound
Clone
Balloon Lava Hound Goblin Barrel Baby Dragon Inferno Dragon
Tornado
Baby Dragon Balloon Electro Dragon
Baby Dragon
Tornado Lava Hound Goblin Barrel Clone Balloon Electro Dragon Inferno Dragon
Balloon
Clone Lava Hound Goblin Barrel Tornado Baby Dragon Electro Dragon
Electro Dragon
Lava Hound Tornado Baby Dragon Balloon Inferno Dragon
Inferno Dragon
Lava Hound Clone Baby Dragon Electro Dragon
Lava Hound
Clone Baby Dragon Balloon Electro Dragon Inferno Dragon Goblin Barrel

Defense Synergies 0 6

Goblin Barrel
Clone
Tornado
Baby Dragon Electro Dragon Inferno Dragon
Baby Dragon
Tornado Electro Dragon Inferno Dragon
Balloon
Electro Dragon
Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Tornado Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon
Inferno Dragon Electro Dragon
Tornado Electro Dragon Inferno Dragon
Inferno Dragon Electro Dragon
Tornado
Tornado Baby Dragon Electro Dragon
Tornado Inferno Dragon Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Inferno Dragon Tornado
Tornado
Tornado Baby Dragon Electro Dragon
Inferno Dragon Tornado Baby Dragon Electro Dragon
Electro Dragon
Tornado Baby Dragon Electro Dragon
Inferno Dragon
Tornado Inferno Dragon
Tornado Electro Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Baby Dragon Electro Dragon Inferno Dragon
Electro Dragon
Tornado
Inferno Dragon
Tornado Baby Dragon Electro Dragon
Inferno Dragon
Electro Dragon Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon
Tornado
Baby Dragon Electro Dragon
Electro Dragon Tornado Baby Dragon Inferno Dragon
Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Tornado
Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Inferno Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado Baby Dragon
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon

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