My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Inferno Dragon Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Witch Princess
Zap
Skeleton Army Witch Princess
Barbarian Barrel
Knight Skeleton Army Witch Princess Royal Ghost Electro Wizard
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Knight Skeleton Army Witch Princess Royal Ghost Electro Wizard
Fireball
Skeleton Army Witch Princess Electro Wizard
Poison
Skeleton Army Witch Princess Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Princess Royal Ghost Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Princess

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Knight Witch Princess Royal Ghost
Knight
Princess Zap Witch Electro Wizard
Giant
Zap Witch Princess Royal Ghost Electro Wizard
Skeleton Army
Witch
Zap Knight Giant Royal Ghost
Princess
Knight Zap Giant Royal Ghost
Royal Ghost
Zap Giant Witch Princess Electro Wizard
Electro Wizard
Zap Knight Giant Royal Ghost

Defense Synergies 3 13

Zap
Electro Wizard Knight Skeleton Army Witch Princess Royal Ghost
Knight
Princess Electro Wizard Zap Skeleton Army Witch
Giant
Skeleton Army
Zap Knight Princess Electro Wizard
Witch
Zap Knight Royal Ghost Electro Wizard
Princess
Knight Zap Skeleton Army Royal Ghost
Royal Ghost
Zap Witch Princess Electro Wizard
Electro Wizard
Zap Knight Skeleton Army Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Skeleton Army Zap Knight Witch Electro Wizard
Skeleton Army Witch Knight Electro Wizard
Skeleton Army Witch Knight Electro Wizard
Skeleton Army Princess
Skeleton Army Zap Royal Ghost Electro Wizard
Electro Wizard Zap Witch Princess
Zap Electro Wizard
Witch Skeleton Army Princess
Knight Skeleton Army Royal Ghost Electro Wizard
Skeleton Army Witch Electro Wizard Zap Knight Princess Royal Ghost
Zap Witch Princess Electro Wizard
Skeleton Army Zap Knight Witch Electro Wizard
Skeleton Army Zap Witch Princess Royal Ghost Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Zap Electro Wizard
Knight Skeleton Army Witch Electro Wizard
Zap Knight Skeleton Army Witch Royal Ghost Electro Wizard
Zap Witch Knight Princess Royal Ghost Electro Wizard
Electro Wizard
Skeleton Army Royal Ghost Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Witch Royal Ghost Electro Wizard
Electro Wizard Zap Knight Royal Ghost
Skeleton Army Zap Knight Witch Electro Wizard
Skeleton Army Zap Knight Electro Wizard
Knight Skeleton Army Witch
Zap Witch Princess Electro Wizard
Skeleton Army Knight Witch Electro Wizard
Knight Skeleton Army
Zap Electro Wizard Knight Skeleton Army Witch
Witch Skeleton Army
Knight Witch
Skeleton Army Zap Electro Wizard
Skeleton Army Knight Witch
Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Zap Knight
Zap Witch Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Royal Ghost
Zap Princess Royal Ghost Electro Wizard
Knight
Zap
Zap Witch Princess
Witch Princess
Zap Princess
Zap
Electro Wizard
Zap Knight Princess Electro Wizard
Zap Princess
Knight Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Zap Princess Electro Wizard
Zap Witch Princess
Princess
Zap
Zap Witch Princess
Witch
Zap Witch Princess Royal Ghost Electro Wizard
Zap Witch Princess
Zap
Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Skeleton Army Witch Princess
Zap Witch Princess Electro Wizard
Knight Princess Electro Wizard
Zap Princess
Zap
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Princess Royal Ghost Electro Wizard

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