My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Wall Breakers Inferno Dragon
Giant Snowball
Hog Rider Wall Breakers Inferno Dragon Little Prince
Zap
Wall Breakers Inferno Dragon Little Prince
Barbarian Barrel
Knight Elite Barbarians Wizard Wall Breakers Little Prince
The Log
Elite Barbarians Hog Rider Wall Breakers Little Prince
Earthquake
Hog Rider
Arrows
Wall Breakers Little Prince
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard Wall Breakers Inferno Dragon Little Prince
Fireball
Elite Barbarians Hog Rider Wizard Wall Breakers Inferno Dragon Little Prince
Poison
Wizard Little Prince
Lightning
Knight Elite Barbarians Wizard Inferno Dragon Little Prince
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Little Prince Hog Rider Inferno Dragon Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Knight Little Prince Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wall Breakers Elite Barbarians Wizard Little Prince
Elite Barbarians
Knight Hog Rider Wizard
Hog Rider
Knight Lightning Elite Barbarians Wizard Little Prince
Wizard
Knight Elite Barbarians Hog Rider
Wall Breakers
Knight
Lightning
Hog Rider
Inferno Dragon
Little Prince
Knight Hog Rider

Defense Synergies 1 2

Knight
Little Prince Wizard
Elite Barbarians
Wizard
Hog Rider
Wizard
Knight Elite Barbarians
Wall Breakers
Lightning
Inferno Dragon
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard
Elite Barbarians Inferno Dragon Knight
Knight Elite Barbarians Lightning Inferno Dragon
Elite Barbarians Inferno Dragon Knight
Lightning Elite Barbarians
Lightning Inferno Dragon Wizard Little Prince
Lightning
Inferno Dragon Elite Barbarians
Knight Elite Barbarians Little Prince
Knight Wizard
Inferno Dragon Wizard
Knight Elite Barbarians Wizard Lightning
Wizard
Elite Barbarians Inferno Dragon Knight
Elite Barbarians Lightning Inferno Dragon
Wizard Knight Elite Barbarians
Knight Elite Barbarians Wizard Little Prince
Wizard Knight Inferno Dragon Little Prince
Elite Barbarians Inferno Dragon
Wizard Knight Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Knight Elite Barbarians Wizard Lightning Inferno Dragon
Knight Elite Barbarians Lightning
Lightning Knight Elite Barbarians
Knight Elite Barbarians Inferno Dragon
Wizard
Knight Elite Barbarians Lightning
Knight Elite Barbarians Inferno Dragon
Lightning Knight Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Elite Barbarians
Lightning Elite Barbarians
Elite Barbarians Lightning Knight Wizard
Wizard
Elite Barbarians Knight Lightning Inferno Dragon Little Prince
Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Lightning
Lightning Knight
Wizard
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Elite Barbarians
Lightning Knight Wizard
Lightning Wizard
Lightning Knight Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard Little Prince
Lightning
Lightning Wizard
Lightning
Lightning
Wizard Little Prince
Inferno Dragon
Wizard Lightning
Lightning Wizard
Lightning
Elite Barbarians Lightning Wizard Little Prince
Lightning Wizard
Lightning Elite Barbarians
Lightning Wizard
Lightning
Wizard Lightning
Lightning
Lightning Wizard
Lightning Knight Wizard
Wizard Lightning
Lightning
Elite Barbarians
Elite Barbarians Lightning
Lightning
Lightning Little Prince

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