My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Dart Goblin Musketeer Little Prince
Zap
Dart Goblin Little Prince
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Elixir Golem Musketeer Electro Wizard Little Prince
The Log
Elite Barbarians Dart Goblin Elixir Golem Musketeer Little Prince
Earthquake
Elixir Golem
Arrows
Dart Goblin Little Prince
Royal Delivery
Knight Elite Barbarians Dart Goblin Elixir Golem Musketeer Electro Wizard Little Prince
Fireball
Elite Barbarians Dart Goblin Elixir Golem Musketeer Electro Wizard Little Prince
Poison
Dart Goblin Elixir Golem Musketeer Electro Wizard Little Prince
Lightning
Knight Elite Barbarians Musketeer Electro Wizard Little Prince
Rocket
Elite Barbarians Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Elixir Golem Little Prince Musketeer Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Elixir Golem Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Musketeer Elite Barbarians Electro Wizard Little Prince
Elite Barbarians
Knight Dart Goblin Mega Knight
Dart Goblin
Knight Elite Barbarians Elixir Golem Mega Knight
Elixir Golem
Dart Goblin Musketeer
Musketeer
Knight Elixir Golem Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Musketeer Electro Wizard
Little Prince
Knight

Defense Synergies 4 9

Knight
Dart Goblin Musketeer Electro Wizard Little Prince
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Knight Elite Barbarians Musketeer Electro Wizard Mega Knight
Elixir Golem
Musketeer
Knight Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Knight Dart Goblin Musketeer Mega Knight Little Prince
Mega Knight
Elite Barbarians Dart Goblin Musketeer Electro Wizard
Little Prince
Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer Electro Wizard
Elite Barbarians Knight Dart Goblin Musketeer Electro Wizard Mega Knight
Mega Knight Knight Elite Barbarians Dart Goblin Musketeer Electro Wizard
Elite Barbarians Knight Dart Goblin Musketeer Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Dart Goblin Musketeer Electro Wizard Mega Knight
Dart Goblin Musketeer Electro Wizard Little Prince
Dart Goblin Musketeer Electro Wizard Mega Knight
Elite Barbarians Musketeer
Knight Elite Barbarians Dart Goblin Musketeer Electro Wizard Mega Knight Little Prince
Dart Goblin Electro Wizard Knight Musketeer Mega Knight
Musketeer Dart Goblin Electro Wizard
Mega Knight Knight Elite Barbarians Musketeer Electro Wizard
Mega Knight Dart Goblin Electro Wizard
Elite Barbarians Knight Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Knight Elite Barbarians Musketeer Electro Wizard
Mega Knight Knight Elite Barbarians Dart Goblin Musketeer Electro Wizard Little Prince
Knight Dart Goblin Musketeer Electro Wizard Mega Knight Little Prince
Elite Barbarians Dart Goblin Musketeer Electro Wizard
Mega Knight Knight Elite Barbarians Dart Goblin Musketeer Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians Musketeer Mega Knight
Mega Knight Knight Elite Barbarians Musketeer Electro Wizard
Mega Knight Knight Elite Barbarians Musketeer Electro Wizard
Knight Elite Barbarians Musketeer Mega Knight
Dart Goblin Musketeer Electro Wizard
Knight Elite Barbarians Dart Goblin Musketeer Electro Wizard
Mega Knight Knight Elite Barbarians
Electro Wizard Mega Knight Knight Elite Barbarians
Dart Goblin Musketeer
Mega Knight Knight Elite Barbarians Dart Goblin Musketeer
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Knight
Dart Goblin Musketeer Mega Knight
Elite Barbarians Electro Wizard Knight Dart Goblin Musketeer Little Prince
Mega Knight Elite Barbarians Dart Goblin Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer
Dart Goblin Musketeer Electro Wizard
Dart Goblin
Knight Dart Goblin Musketeer
Mega Knight
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Dart Goblin
Elite Barbarians Musketeer Electro Wizard
Knight Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer
Knight Elite Barbarians Dart Goblin Musketeer
Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer Electro Wizard Mega Knight
Dart Goblin Mega Knight Little Prince
Musketeer Mega Knight
Musketeer
Musketeer
Mega Knight Little Prince
Dart Goblin Musketeer Electro Wizard
Musketeer Mega Knight
Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Electro Wizard Little Prince
Electro Wizard Dart Goblin Musketeer
Elite Barbarians
Dart Goblin Musketeer Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Dart Goblin Musketeer
Dart Goblin Musketeer Electro Wizard
Knight Dart Goblin Musketeer Electro Wizard Mega Knight
Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Mega Knight
Elite Barbarians Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Electro Wizard Mega Knight Little Prince

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