My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince X-Bow P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince X-Bow P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Prince X-Bow Ram Rider
Barbarian Barrel
Knight Wizard Skeleton Army X-Bow
The Log
Skeleton Army Prince X-Bow Ram Rider
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Prince P.E.K.K.A Ram Rider
Fireball
Wizard Skeleton Army X-Bow Ram Rider
Poison
Wizard Skeleton Army X-Bow
Lightning
Knight Wizard Prince X-Bow Ram Rider
Rocket
Wizard Prince X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Wizard Prince Ram Rider X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Skeleton Army Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Wizard Prince The Log Ram Rider
Wizard
Knight Prince P.E.K.K.A Ram Rider
Skeleton Army
X-Bow
Prince
Knight Wizard The Log Ram Rider
X-Bow
Knight The Log Skeleton Army
P.E.K.K.A
Wizard The Log Ram Rider
The Log
X-Bow Knight Prince P.E.K.K.A Ram Rider
Ram Rider
Knight Wizard Prince P.E.K.K.A The Log

Defense Synergies 4 11

Knight
X-Bow Wizard Skeleton Army The Log
Wizard
Knight Skeleton Army Prince P.E.K.K.A The Log
Skeleton Army
Knight Wizard Prince X-Bow The Log
Prince
The Log Wizard Skeleton Army
X-Bow
Knight The Log Skeleton Army
P.E.K.K.A
The Log Wizard
The Log
Prince X-Bow P.E.K.K.A Knight Wizard Skeleton Army Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard X-Bow The Log Ram Rider
Skeleton Army P.E.K.K.A Knight Prince X-Bow The Log Ram Rider
Skeleton Army Prince P.E.K.K.A Ram Rider Knight
Skeleton Army Prince P.E.K.K.A Knight Ram Rider
Skeleton Army Prince X-Bow P.E.K.K.A The Log
Skeleton Army The Log X-Bow
Ram Rider Wizard X-Bow
X-Bow P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeleton Army Prince X-Bow
Knight Skeleton Army Prince
Skeleton Army Knight Wizard X-Bow The Log Ram Rider
Wizard Ram Rider
Skeleton Army Prince P.E.K.K.A Knight Wizard X-Bow The Log Ram Rider
Wizard Skeleton Army Prince X-Bow P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Prince X-Bow Ram Rider
Skeleton Army Prince X-Bow P.E.K.K.A The Log Ram Rider
Wizard Knight Skeleton Army Prince X-Bow P.E.K.K.A
Knight Wizard Skeleton Army Prince X-Bow The Log Ram Rider
Wizard The Log Knight Ram Rider
P.E.K.K.A Prince Ram Rider
Wizard Skeleton Army Knight Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince X-Bow P.E.K.K.A
Knight Wizard Prince X-Bow The Log
Skeleton Army P.E.K.K.A Knight Prince The Log Ram Rider
Skeleton Army Prince P.E.K.K.A Knight X-Bow The Log Ram Rider
P.E.K.K.A Knight Skeleton Army Prince Ram Rider
Wizard Ram Rider
Skeleton Army Prince P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight Skeleton Army Prince
P.E.K.K.A Knight Skeleton Army Prince X-Bow The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Prince
Skeleton Army P.E.K.K.A Prince The Log
Skeleton Army Prince P.E.K.K.A Knight Wizard Ram Rider
Wizard Skeleton Army
Skeleton Army Knight Prince X-Bow P.E.K.K.A The Log
Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
X-Bow The Log Ram Rider
X-Bow The Log
Knight Prince The Log
Wizard The Log
Wizard Ram Rider
Wizard The Log
X-Bow The Log Wizard Ram Rider
The Log Wizard X-Bow Ram Rider
Prince X-Bow
Knight Wizard Prince X-Bow The Log Ram Rider
Wizard
Knight The Log
X-Bow
Prince X-Bow The Log
X-Bow Wizard The Log
Wizard X-Bow The Log
Wizard Prince X-Bow The Log
Wizard X-Bow The Log
Prince X-Bow The Log
Wizard
Prince X-Bow The Log
X-Bow The Log
The Log Wizard
X-Bow The Log Wizard Ram Rider
Wizard Prince X-Bow The Log Ram Rider
X-Bow The Log
Wizard X-Bow
Wizard
Wizard X-Bow The Log
P.E.K.K.A Prince
Wizard The Log
Skeleton Army Prince X-Bow
Wizard Ram Rider
The Log
Knight Wizard Prince
The Log Wizard
Prince P.E.K.K.A
The Log
Prince X-Bow The Log

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