My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Knight Wizard Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Baby Dragon Ram Rider
Fireball
Wizard Skeleton Army Baby Dragon Ram Rider
Poison
Wizard Skeleton Army
Lightning
Knight Wizard Baby Dragon Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Knight Skeleton Army Baby Dragon Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Knight Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Wizard Barbarian Barrel Ram Rider
Wizard
Knight Rage Ram Rider Mega Knight
Barbarian Barrel
Knight Baby Dragon Ram Rider Mega Knight
Rage
Wizard
Skeleton Army
Baby Dragon
Knight Barbarian Barrel Ram Rider Mega Knight
Ram Rider
Knight Wizard Barbarian Barrel Baby Dragon Mega Knight
Mega Knight
Wizard Barbarian Barrel Baby Dragon Ram Rider

Defense Synergies 0 10

Knight
Wizard Barbarian Barrel Skeleton Army Baby Dragon
Wizard
Knight Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel
Knight Wizard Baby Dragon Mega Knight
Rage
Skeleton Army
Knight Wizard
Baby Dragon
Knight Barbarian Barrel Mega Knight
Ram Rider
Mega Knight
Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel Baby Dragon Ram Rider
Skeleton Army Knight Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Knight
Skeleton Army Knight Ram Rider Mega Knight
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Baby Dragon Mega Knight
Ram Rider Wizard Baby Dragon
Barbarian Barrel Baby Dragon Ram Rider Mega Knight
Skeleton Army
Knight Skeleton Army Barbarian Barrel Mega Knight
Skeleton Army Knight Wizard Barbarian Barrel Baby Dragon Ram Rider Mega Knight
Wizard Baby Dragon Ram Rider
Skeleton Army Mega Knight Knight Wizard Ram Rider
Wizard Skeleton Army Mega Knight Barbarian Barrel Baby Dragon
Skeleton Army Knight Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Wizard Mega Knight Knight Skeleton Army
Mega Knight Knight Wizard Barbarian Barrel Skeleton Army Baby Dragon Ram Rider
Wizard Barbarian Barrel Baby Dragon Knight Ram Rider Mega Knight
Ram Rider
Wizard Skeleton Army Mega Knight Knight Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Barbarian Barrel
Knight Wizard Barbarian Barrel Baby Dragon Mega Knight
Skeleton Army Mega Knight Knight Ram Rider
Skeleton Army Mega Knight Knight Barbarian Barrel Ram Rider
Knight Skeleton Army Ram Rider Mega Knight
Wizard Baby Dragon Ram Rider
Skeleton Army Knight Ram Rider
Mega Knight Knight Skeleton Army
Mega Knight Knight Barbarian Barrel Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Wizard Ram Rider
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Knight Barbarian Barrel Baby Dragon
Mega Knight Wizard Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Ram Rider
Barbarian Barrel Baby Dragon
Knight Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Barbarian Barrel Baby Dragon Ram Rider
Wizard Ram Rider
Knight Wizard Barbarian Barrel Ram Rider
Wizard Baby Dragon
Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Barbarian Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Barbarian Barrel Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider Mega Knight
Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Barbarian Barrel Skeleton Army
Wizard Baby Dragon Ram Rider
Barbarian Barrel
Knight Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Baby Dragon
Barbarian Barrel Baby Dragon Mega Knight

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