My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Battle Ram Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Elite Barbarians Battle Ram Dark Prince
Giant Snowball
Skeletons Archers Minions Battle Ram Witch
Zap
Skeletons Archers Minions Battle Ram Dark Prince Witch
Barbarian Barrel
Skeletons Archers Knight Elite Barbarians Battle Ram Dark Prince Witch
The Log
Skeletons Archers Elite Barbarians Battle Ram Dark Prince Witch
Earthquake
Skeletons Archers Witch
Arrows
Skeletons Archers Minions Witch
Royal Delivery
Skeletons Archers Knight Minions Elite Barbarians Battle Ram Dark Prince Witch
Fireball
Archers Minions Elite Barbarians Battle Ram Witch
Poison
Archers Minions Witch
Lightning
Knight Elite Barbarians Battle Ram Dark Prince Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Minions Battle Ram Dark Prince Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Elite Barbarians Battle Ram Dark Prince
Knight
Archers Minions Battle Ram Elite Barbarians Witch
Minions
Knight Elite Barbarians Battle Ram Dark Prince
Elite Barbarians
Archers Knight Minions Battle Ram
Battle Ram
Knight Archers Minions Elite Barbarians Witch
Dark Prince
Archers Minions Witch
Witch
Knight Battle Ram Dark Prince

Defense Synergies 3 12

Skeletons
Archers Knight Minions Elite Barbarians Dark Prince Witch
Archers
Knight Skeletons Minions Dark Prince Witch
Knight
Archers Minions Skeletons Witch
Minions
Knight Skeletons Archers Dark Prince
Elite Barbarians
Dark Prince Skeletons
Battle Ram
Dark Prince
Elite Barbarians Skeletons Archers Minions Witch
Witch
Skeletons Archers Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Elite Barbarians Skeletons Knight Minions Dark Prince Witch
Witch Skeletons Archers Knight Minions Elite Barbarians Dark Prince
Elite Barbarians Witch Skeletons Knight Minions Dark Prince
Elite Barbarians Dark Prince
Skeletons Archers Minions Dark Prince
Minions Archers Witch
Witch Skeletons Minions Elite Barbarians
Knight Elite Barbarians Skeletons Archers Dark Prince
Archers Minions Witch Skeletons Knight Dark Prince
Minions Archers Witch
Skeletons Knight Minions Elite Barbarians Dark Prince Witch
Minions Dark Prince Witch
Elite Barbarians Knight
Elite Barbarians
Skeletons Knight Minions Elite Barbarians Dark Prince Witch
Archers Knight Minions Elite Barbarians Dark Prince Witch
Witch Archers Knight Minions Dark Prince
Elite Barbarians
Dark Prince Archers Knight Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Elite Barbarians Dark Prince Witch
Archers Knight Elite Barbarians
Skeletons Knight Minions Elite Barbarians Dark Prince Witch
Dark Prince Knight Elite Barbarians
Skeletons Knight Elite Barbarians Dark Prince Witch
Skeletons Archers Minions Witch
Dark Prince Skeletons Archers Knight Minions Elite Barbarians Witch
Knight Elite Barbarians Dark Prince
Skeletons Knight Minions Elite Barbarians Dark Prince Witch
Witch Skeletons
Knight Minions Elite Barbarians Dark Prince Witch
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Skeletons Knight Witch
Archers Witch
Elite Barbarians Witch Skeletons Archers Knight Minions Dark Prince
Minions Archers Elite Barbarians Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Dark Prince
Dark Prince
Minions Witch
Archers Witch
Minions Elite Barbarians
Knight Dark Prince
Archers
Knight Elite Barbarians
Minions
Elite Barbarians
Witch
Minions
Archers Dark Prince
Witch
Minions
Dark Prince Witch
Witch
Witch
Witch
Elite Barbarians Archers Witch
Minions Witch
Elite Barbarians
Archers Minions Dark Prince Witch
Archers Witch
Knight Dark Prince
Elite Barbarians Dark Prince
Minions Elite Barbarians Witch
Witch
Dark Prince Witch

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