My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Valkyrie Wizard Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Balloon Executioner P.E.K.K.A Electro Wizard
Fireball
Wizard Balloon Executioner Electro Wizard
Poison
Wizard Balloon Executioner Electro Wizard
Lightning
Knight Valkyrie Wizard Balloon Executioner Electro Wizard
Rocket
Valkyrie Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Electro Wizard Wizard Balloon Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Valkyrie Electro Wizard Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Executioner Wizard Electro Wizard
Valkyrie
Balloon Wizard Executioner P.E.K.K.A Electro Wizard
Wizard
Knight Valkyrie Balloon P.E.K.K.A
Rocket
Balloon
Knight Valkyrie Wizard Executioner Electro Wizard
Executioner
Knight Valkyrie Balloon P.E.K.K.A
P.E.K.K.A
Electro Wizard Valkyrie Wizard Executioner
Electro Wizard
P.E.K.K.A Knight Valkyrie Balloon

Defense Synergies 2 8

Knight
Executioner Electro Wizard Wizard
Valkyrie
Wizard Executioner P.E.K.K.A Electro Wizard
Wizard
Knight Valkyrie P.E.K.K.A Electro Wizard
Rocket
Balloon
Executioner
Knight Valkyrie
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Valkyrie Wizard Executioner Electro Wizard
P.E.K.K.A Knight Valkyrie Executioner Electro Wizard
Rocket P.E.K.K.A Knight Valkyrie Executioner Electro Wizard
P.E.K.K.A Knight Valkyrie Electro Wizard
Valkyrie Rocket P.E.K.K.A
Valkyrie Executioner Electro Wizard
Rocket Electro Wizard Wizard Executioner
Rocket Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Valkyrie Electro Wizard
Valkyrie Executioner Electro Wizard Knight Wizard
Executioner Wizard Electro Wizard
P.E.K.K.A Knight Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Rocket P.E.K.K.A Electro Wizard
Wizard Knight Valkyrie Executioner P.E.K.K.A Electro Wizard
Knight Valkyrie Wizard Executioner Electro Wizard
Valkyrie Wizard Executioner Knight Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Knight Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Knight Valkyrie Wizard Rocket Executioner
P.E.K.K.A Knight Valkyrie Rocket Electro Wizard
Valkyrie Rocket P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Valkyrie Executioner
Wizard Rocket Executioner Electro Wizard
Rocket P.E.K.K.A Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie
Rocket P.E.K.K.A Electro Wizard Knight Valkyrie
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
Rocket P.E.K.K.A Valkyrie Electro Wizard
Rocket P.E.K.K.A Knight Valkyrie Wizard Executioner
Wizard Valkyrie Executioner
Electro Wizard Knight Valkyrie Rocket Executioner P.E.K.K.A
Valkyrie Executioner Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket
Executioner Electro Wizard
Rocket
Knight Valkyrie Rocket
Wizard Rocket Executioner Valkyrie
Wizard Executioner Rocket
Wizard Executioner
Wizard Executioner
Wizard
Rocket Electro Wizard
Rocket Knight Valkyrie Wizard Electro Wizard
Wizard Rocket Executioner
Rocket Knight Executioner
Rocket
Rocket Wizard Executioner
Wizard Rocket Executioner
Rocket
Rocket
Rocket Wizard Executioner Electro Wizard
Rocket Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Executioner
Wizard Executioner Electro Wizard
Wizard
Rocket
Wizard Executioner Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket
Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard
Electro Wizard Rocket
Rocket Wizard Executioner Electro Wizard
Knight Valkyrie Wizard Rocket Executioner Electro Wizard
Wizard Executioner
Rocket
Executioner P.E.K.K.A
Rocket Electro Wizard
Rocket Executioner Electro Wizard
Rocket Executioner Electro Wizard

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