My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Baby Dragon Ram Rider
Zap
Goblin Barrel Ram Rider
Barbarian Barrel
Knight Valkyrie Goblin Barrel Hunter
The Log
Mini P.E.K.K.A Goblin Barrel Hunter Ram Rider
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon Hunter Ram Rider
Fireball
Goblin Barrel Baby Dragon Hunter Ram Rider
Poison
Hunter
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Ram Rider
Rocket
Valkyrie Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Hunter The Log Ram Rider
Mini P.E.K.K.A
Valkyrie Baby Dragon Hunter The Log Ram Rider
Valkyrie
Goblin Barrel Mini P.E.K.K.A Baby Dragon Hunter Ram Rider
Goblin Barrel
Knight Valkyrie Baby Dragon Ram Rider
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Goblin Barrel Ram Rider
Hunter
Knight Mini P.E.K.K.A Valkyrie Ram Rider
The Log
Knight Mini P.E.K.K.A Ram Rider
Ram Rider
Knight Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon Hunter The Log

Defense Synergies 2 14

Knight
Hunter Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
The Log Knight Valkyrie Baby Dragon Hunter Ram Rider
Valkyrie
Mini P.E.K.K.A Baby Dragon Hunter The Log
Goblin Barrel
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie The Log
Hunter
Knight Mini P.E.K.K.A Valkyrie The Log Ram Rider
The Log
Mini P.E.K.K.A Knight Valkyrie Baby Dragon Hunter Ram Rider
Ram Rider
Mini P.E.K.K.A Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Hunter Knight Valkyrie The Log Ram Rider
Mini P.E.K.K.A Hunter Ram Rider Knight Valkyrie
Mini P.E.K.K.A Hunter Knight Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie The Log
The Log Valkyrie Baby Dragon Hunter
Hunter Ram Rider Baby Dragon
Valkyrie Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Hunter
Knight Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Knight Baby Dragon Hunter The Log Ram Rider
Hunter Baby Dragon Ram Rider
Mini P.E.K.K.A Hunter Knight Valkyrie The Log Ram Rider
Valkyrie Mini P.E.K.K.A Baby Dragon Hunter The Log
Mini P.E.K.K.A Knight Hunter Ram Rider
Mini P.E.K.K.A Hunter The Log Ram Rider
Knight Mini P.E.K.K.A Valkyrie Hunter
Knight Valkyrie Baby Dragon Hunter The Log Ram Rider
Valkyrie Baby Dragon Hunter The Log Knight Ram Rider
Mini P.E.K.K.A Hunter Ram Rider
Valkyrie Knight Mini P.E.K.K.A Baby Dragon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Hunter The Log
Knight Mini P.E.K.K.A Valkyrie Hunter The Log Ram Rider
Mini P.E.K.K.A Valkyrie Hunter Knight The Log Ram Rider
Knight Mini P.E.K.K.A Valkyrie Hunter Ram Rider
Baby Dragon Hunter Ram Rider
Mini P.E.K.K.A Knight Valkyrie Hunter Ram Rider
Mini P.E.K.K.A Knight Valkyrie Hunter
Knight Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Knight Mini P.E.K.K.A Valkyrie Hunter
Valkyrie The Log
Mini P.E.K.K.A Knight Valkyrie Hunter Ram Rider
Valkyrie Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Hunter The Log
Valkyrie Mini P.E.K.K.A Baby Dragon Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Baby Dragon The Log
Baby Dragon Hunter Ram Rider
Baby Dragon The Log
The Log Baby Dragon Hunter Ram Rider
The Log Ram Rider
Mini P.E.K.K.A
Knight Valkyrie The Log Ram Rider
Baby Dragon
Knight Baby Dragon Hunter The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Hunter The Log
Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Hunter The Log
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Hunter
The Log Baby Dragon Hunter Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon Hunter
Mini P.E.K.K.A
Hunter The Log
The Log
Baby Dragon Hunter Ram Rider
The Log
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log

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