My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Graveyard
Giant Snowball
Tombstone Hog Rider Skeleton Army Graveyard Little Prince
Zap
Tombstone Skeleton Army Graveyard Little Prince
Barbarian Barrel
Knight Tombstone Skeleton Army Magic Archer Graveyard Little Prince
The Log
Tombstone Hog Rider Skeleton Army Graveyard Little Prince
Earthquake
Tombstone Hog Rider Skeleton Army Graveyard
Arrows
Tombstone Skeleton Army Graveyard Little Prince
Royal Delivery
Knight Hog Rider Skeleton Army Magic Archer Graveyard Little Prince
Fireball
Tombstone Hog Rider Skeleton Army Magic Archer Little Prince
Poison
Tombstone Skeleton Army Magic Archer Graveyard Little Prince
Lightning
Knight Tombstone Magic Archer Little Prince
Rocket
Hog Rider Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Skeleton Army Little Prince Hog Rider Magic Archer Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Graveyard The Log Magic Archer Little Prince
Tombstone
Hog Rider
Knight The Log Magic Archer Graveyard Little Prince
Skeleton Army
The Log
Hog Rider Knight Magic Archer Graveyard Little Prince
Magic Archer
Knight Hog Rider The Log
Graveyard
Knight Hog Rider The Log Little Prince
Little Prince
Knight Hog Rider The Log Graveyard

Defense Synergies 2 7

Knight
Magic Archer Little Prince Skeleton Army The Log
Tombstone
Magic Archer
Hog Rider
Skeleton Army
Knight The Log Magic Archer
The Log
Knight Skeleton Army Magic Archer Little Prince
Magic Archer
Knight Tombstone Skeleton Army The Log
Graveyard
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone The Log Magic Archer
Skeleton Army Knight Tombstone The Log
Skeleton Army Knight Tombstone
Skeleton Army Knight Tombstone
Tombstone Skeleton Army The Log
Skeleton Army The Log Magic Archer
Tombstone Magic Archer Little Prince
The Log Magic Archer
Tombstone Skeleton Army
Knight Skeleton Army Little Prince
Skeleton Army Knight Tombstone The Log Magic Archer
Magic Archer
Tombstone Skeleton Army Knight The Log
Skeleton Army Tombstone The Log Magic Archer
Skeleton Army Knight Tombstone
Skeleton Army The Log
Knight Tombstone Skeleton Army
Tombstone Knight Skeleton Army The Log Magic Archer Little Prince
The Log Knight Tombstone Magic Archer Little Prince
Skeleton Army Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tombstone
Knight The Log Magic Archer
Tombstone Skeleton Army Knight The Log
Skeleton Army Knight The Log
Knight Tombstone Skeleton Army
Magic Archer
Skeleton Army Knight Tombstone
Knight Skeleton Army
Knight Tombstone Skeleton Army The Log Magic Archer
Tombstone Skeleton Army
Knight Tombstone
Skeleton Army The Log
Skeleton Army Knight Tombstone
Skeleton Army Magic Archer
Tombstone Skeleton Army Knight The Log Magic Archer Little Prince
The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
The Log Magic Archer Little Prince
The Log Magic Archer
The Log
The Log
The Log Magic Archer Little Prince
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer Little Prince
The Log Magic Archer
Magic Archer
The Log Magic Archer
Tombstone Skeleton Army Magic Archer
Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer Little Prince

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