My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Tombstone Balloon Inferno Dragon
Zap
Tombstone Balloon Inferno Dragon
Barbarian Barrel
Knight Tombstone Ice Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Knight Balloon Ice Wizard Inferno Dragon
Fireball
Tombstone Balloon Ice Wizard Inferno Dragon
Poison
Tombstone Balloon Ice Wizard
Lightning
Knight Tombstone Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Void Ice Wizard Fireball Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball The Log Ice Wizard
Tombstone
Fireball
Knight The Log
Void
Balloon
Balloon
Knight Void The Log Ice Wizard
The Log
Knight Fireball Balloon
Ice Wizard
Knight Balloon
Inferno Dragon

Defense Synergies 2 9

Knight
Ice Wizard Fireball The Log
Tombstone
Fireball Ice Wizard Inferno Dragon
Fireball
The Log Knight Tombstone Ice Wizard
Void
Balloon
The Log
Fireball Knight Ice Wizard Inferno Dragon
Ice Wizard
Knight Tombstone Fireball The Log Inferno Dragon
Inferno Dragon
Tombstone The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Void The Log
Inferno Dragon Knight Tombstone The Log Ice Wizard
Knight Tombstone Void Ice Wizard Inferno Dragon
Inferno Dragon Knight Tombstone Ice Wizard
Tombstone Fireball The Log
Fireball The Log Ice Wizard
Inferno Dragon Tombstone Fireball Void Ice Wizard
Fireball Void The Log
Inferno Dragon Tombstone Ice Wizard
Knight Ice Wizard
Ice Wizard Knight Tombstone Fireball The Log
Inferno Dragon Fireball Ice Wizard
Tombstone Knight Fireball The Log Ice Wizard
Fireball Tombstone The Log
Inferno Dragon Knight Tombstone
Fireball The Log Inferno Dragon
Knight Tombstone Fireball
Tombstone Fireball Knight The Log Ice Wizard
The Log Knight Tombstone Fireball Ice Wizard Inferno Dragon
Inferno Dragon
Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Void
Fireball Void Knight The Log Inferno Dragon
Tombstone Knight The Log
Knight Fireball The Log
Knight Tombstone Inferno Dragon
Fireball Ice Wizard
Knight Tombstone Fireball Void Ice Wizard
Knight Inferno Dragon
Void Knight Tombstone Fireball The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone
Fireball Void The Log
Knight Tombstone Fireball
Fireball
Tombstone Knight Fireball The Log Inferno Dragon
Fireball The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight The Log
Fireball Void The Log Ice Wizard
Fireball Void The Log
Knight Fireball Void The Log
Fireball The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball Void The Log
Fireball Void
Void Knight Fireball The Log
Fireball Void
Knight Fireball Void The Log
Fireball Void
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Void Fireball The Log
Fireball The Log
Fireball Void The Log
Fireball Void
Void The Log
Fireball Void The Log
The Log Fireball Ice Wizard
Inferno Dragon
Fireball Void The Log Ice Wizard
Fireball Void The Log
Fireball Void The Log
Fireball Ice Wizard
Fireball Void
Fireball Void
Void Fireball The Log
Void Fireball
Fireball The Log
Tombstone Fireball Void
Fireball Ice Wizard
The Log Fireball
Fireball Void Knight
The Log Fireball
Void Fireball
Fireball The Log
Fireball Void
Void Fireball The Log

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