My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Electro Wizard
Fireball
Tesla Elite Barbarians Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Tesla Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Mini P.E.K.K.A Hog Rider

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Elite Barbarians Wizard Electro Wizard
Tesla
Elite Barbarians
Knight Hog Rider Wizard Mega Knight
Mini P.E.K.K.A
Hog Rider Wizard Electro Wizard Mega Knight
Hog Rider
Knight Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Electro Wizard

Defense Synergies 3 12

Knight
Tesla Electro Wizard Mini P.E.K.K.A Wizard
Tesla
Knight Mini P.E.K.K.A Wizard Electro Wizard
Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Knight Tesla Elite Barbarians Wizard
Hog Rider
Wizard
Knight Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Tesla Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Wizard
Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Knight Tesla Wizard Mega Knight
Tesla Wizard Electro Wizard
Tesla Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Wizard Electro Wizard
Wizard Mega Knight Tesla Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Tesla Electro Wizard Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Tesla Wizard Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Mega Knight Knight Elite Barbarians Wizard Electro Wizard
Wizard Knight Tesla Electro Wizard Mega Knight
Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Wizard Mega Knight Knight Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians Electro Wizard
Electro Wizard Knight Tesla Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Tesla Electro Wizard
Mini P.E.K.K.A Knight Tesla Elite Barbarians Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Tesla Elite Barbarians
Electro Wizard Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Tesla
Mega Knight Knight Tesla Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Elite Barbarians Electro Wizard Knight Mini P.E.K.K.A
Mega Knight Tesla Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Electro Wizard
Knight
Wizard Mega Knight
Wizard
Wizard
Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Knight Wizard Electro Wizard
Wizard
Knight Elite Barbarians
Elite Barbarians
Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard
Wizard Electro Wizard
Knight Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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