My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Tesla Valkyrie Wizard Magic Archer
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Knight Valkyrie Wizard Magic Archer
Fireball
Tesla Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Knight Tesla Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Tesla Valkyrie Magic Archer Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Tesla Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Magic Archer
Tesla
Valkyrie
Wizard Tornado Magic Archer
Wizard
Tornado Knight Valkyrie
Tornado
Wizard Electro Giant Magic Archer Valkyrie
Lightning
Electro Giant
Electro Giant
Tornado Lightning
Magic Archer
Tornado Knight Valkyrie

Defense Synergies 4 10

Knight
Tesla Magic Archer Wizard Tornado
Tesla
Knight Valkyrie Wizard Tornado Magic Archer
Valkyrie
Tesla Wizard Tornado Magic Archer
Wizard
Tornado Knight Tesla Valkyrie
Tornado
Wizard Magic Archer Knight Tesla Valkyrie Electro Giant
Lightning
Electro Giant
Tornado
Magic Archer
Knight Tornado Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Valkyrie Wizard Magic Archer
Knight Tesla Valkyrie
Tesla Tornado Knight Valkyrie Lightning
Tesla Knight Valkyrie
Lightning Valkyrie Tornado
Tornado Tesla Valkyrie Magic Archer
Tesla Tornado Lightning Wizard Magic Archer
Lightning Tesla Valkyrie Electro Giant Magic Archer
Tesla Tornado
Knight Tornado Tesla Valkyrie
Valkyrie Knight Tesla Wizard Tornado Electro Giant Magic Archer
Tesla Wizard Tornado Magic Archer
Tesla Knight Valkyrie Wizard Lightning
Valkyrie Wizard Tesla Tornado Magic Archer
Knight Tesla
Tornado Tesla Lightning Electro Giant
Tesla Wizard Knight Valkyrie Tornado
Tesla Knight Valkyrie Wizard Tornado Magic Archer
Valkyrie Wizard Tornado Knight Tesla Magic Archer
Tesla Tornado
Valkyrie Wizard Knight Tesla Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Electro Giant
Knight Tesla Valkyrie Wizard Lightning Magic Archer
Knight Valkyrie Lightning
Valkyrie Lightning Knight Tesla Tornado
Knight Tesla Valkyrie
Wizard Electro Giant Tesla Tornado Magic Archer
Knight Tesla Valkyrie Lightning
Knight Tesla Valkyrie
Lightning Knight Valkyrie Tornado Magic Archer
Tesla
Knight Tesla Valkyrie
Lightning Valkyrie Tornado Electro Giant
Lightning Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Electro Giant Magic Archer
Tesla Electro Giant Knight Valkyrie Tornado Lightning Magic Archer
Valkyrie Tesla Wizard Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight Valkyrie
Tornado Magic Archer
Lightning Magic Archer
Lightning Knight Valkyrie
Wizard Valkyrie Magic Archer
Wizard Electro Giant Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Lightning Magic Archer
Wizard Tornado Lightning
Lightning Tornado
Lightning Knight Valkyrie Wizard Tornado Magic Archer
Lightning Wizard Tornado Magic Archer
Lightning Knight Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer Wizard
Lightning Tornado
Lightning
Lightning Wizard Magic Archer
Lightning Valkyrie Wizard Tornado Electro Giant Magic Archer
Lightning Magic Archer
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Electro Giant Valkyrie Wizard Magic Archer
Wizard Tornado Lightning Magic Archer
Lightning Wizard Tornado Magic Archer
Lightning Tornado Magic Archer
Lightning Wizard Tornado Electro Giant Magic Archer
Lightning Wizard Electro Giant
Lightning
Lightning Wizard Magic Archer
Lightning Magic Archer
Wizard Lightning Magic Archer
Lightning Magic Archer
Lightning Wizard Tornado Magic Archer
Lightning Knight Valkyrie Wizard Magic Archer
Wizard Lightning Magic Archer
Lightning Tornado Electro Giant
Electro Giant Tornado Lightning Magic Archer
Tornado Lightning Magic Archer
Lightning Tornado Electro Giant Magic Archer

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