My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Knight Tesla Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Wizard Skeleton Army Balloon
Fireball
Tesla Wizard Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Knight Tesla Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tesla Valkyrie Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard The Log
Tesla
Valkyrie
Balloon Wizard
Wizard
Knight Valkyrie Balloon Mega Knight
Skeleton Army
Balloon
Knight Valkyrie Wizard The Log Mega Knight
The Log
Knight Balloon Mega Knight
Mega Knight
Wizard Balloon The Log

Defense Synergies 2 13

Knight
Tesla Wizard Skeleton Army The Log
Tesla
Knight The Log Valkyrie Wizard Skeleton Army
Valkyrie
Tesla Wizard The Log
Wizard
Knight Tesla Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army
Knight Tesla Wizard The Log
Balloon
The Log
Tesla Knight Valkyrie Wizard Skeleton Army Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard The Log
Skeleton Army Knight Tesla Valkyrie The Log Mega Knight
Tesla Skeleton Army Mega Knight Knight Valkyrie
Tesla Skeleton Army Knight Valkyrie Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Tesla Valkyrie Mega Knight
Tesla Wizard
Tesla Valkyrie The Log Mega Knight
Tesla Skeleton Army
Knight Skeleton Army Tesla Valkyrie Mega Knight
Valkyrie Skeleton Army Knight Tesla Wizard The Log Mega Knight
Tesla Wizard
Tesla Skeleton Army Mega Knight Knight Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Mega Knight Tesla The Log
Skeleton Army Knight Tesla Mega Knight
Skeleton Army Tesla The Log Mega Knight
Tesla Wizard Mega Knight Knight Valkyrie Skeleton Army
Tesla Mega Knight Knight Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Knight Tesla Mega Knight
Tesla
Valkyrie Wizard Skeleton Army Mega Knight Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Tesla
Knight Tesla Valkyrie Wizard The Log Mega Knight
Skeleton Army Mega Knight Knight Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Knight Tesla The Log
Knight Tesla Valkyrie Skeleton Army Mega Knight
Wizard Tesla
Skeleton Army Knight Tesla Valkyrie
Mega Knight Knight Tesla Valkyrie Skeleton Army
Mega Knight Knight Valkyrie Skeleton Army The Log
Tesla Skeleton Army
Mega Knight Knight Tesla Valkyrie
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army Mega Knight
Tesla Skeleton Army Knight Valkyrie The Log
Valkyrie Mega Knight Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Knight Valkyrie Wizard The Log
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Army
Wizard
The Log
Knight Valkyrie Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Mega Knight

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