My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Tesla Valkyrie Wizard Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Knight Valkyrie Wizard Balloon Electro Wizard Inferno Dragon
Fireball
Tesla Wizard Balloon Electro Wizard Inferno Dragon
Poison
Wizard Balloon Electro Wizard
Lightning
Knight Tesla Valkyrie Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Valkyrie Freeze Electro Wizard Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Valkyrie Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Electro Wizard
Tesla
Valkyrie
Balloon Wizard Electro Wizard
Wizard
Knight Valkyrie Balloon
Freeze
Balloon
Balloon
Knight Valkyrie Freeze Wizard Electro Wizard
Electro Wizard
Knight Valkyrie Balloon
Inferno Dragon

Defense Synergies 2 12

Knight
Tesla Electro Wizard Wizard
Tesla
Knight Valkyrie Wizard Electro Wizard Inferno Dragon
Valkyrie
Tesla Wizard Freeze Electro Wizard
Wizard
Knight Tesla Valkyrie Freeze Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
Balloon
Electro Wizard
Knight Tesla Valkyrie Wizard Freeze Inferno Dragon
Inferno Dragon
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard Electro Wizard
Inferno Dragon Knight Tesla Valkyrie Electro Wizard
Tesla Knight Valkyrie Freeze Electro Wizard Inferno Dragon
Tesla Inferno Dragon Knight Valkyrie Electro Wizard
Valkyrie
Freeze Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Inferno Dragon Wizard Freeze
Tesla Valkyrie Electro Wizard
Tesla Inferno Dragon
Knight Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Tesla Wizard Freeze
Tesla Inferno Dragon Wizard Electro Wizard
Tesla Knight Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Tesla Freeze Electro Wizard
Inferno Dragon Knight Tesla Electro Wizard
Tesla Freeze Electro Wizard Inferno Dragon
Tesla Wizard Knight Valkyrie Electro Wizard
Tesla Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Freeze Knight Tesla Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Valkyrie Wizard Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Electro Wizard
Electro Wizard Knight Tesla Valkyrie Wizard Inferno Dragon
Knight Valkyrie Electro Wizard
Valkyrie Knight Tesla Electro Wizard
Knight Tesla Valkyrie Inferno Dragon
Wizard Tesla Freeze Electro Wizard
Knight Tesla Valkyrie Electro Wizard
Knight Tesla Valkyrie Inferno Dragon
Freeze Electro Wizard Knight Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Valkyrie
Valkyrie Electro Wizard
Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Electro Wizard Knight Valkyrie Freeze Inferno Dragon
Valkyrie Tesla Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze
Electro Wizard
Knight Valkyrie Freeze
Wizard Valkyrie
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Wizard
Knight
Freeze
Wizard
Wizard
Freeze
Wizard Electro Wizard
Valkyrie Wizard
Wizard
Freeze Valkyrie Wizard
Inferno Dragon
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
Knight Valkyrie Wizard Electro Wizard
Wizard
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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